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PROJECT GROT | PROCEDURAL LAVA TERRAINS
TOTAL DURATION: 53m 20s
Learn how to make terrains in Houdini then simulate Lava on top of it to create a natural and interesting effect. By using an actual solver, this makes everything look great and detailed. With the results of that simulation it will then be used to store and save data into a mesh. That mesh can be imported into Unreal and the vertex colors can be used to read back the simulation data to create color and flow in real-time.
Learn more about the Project GROT tech demo.
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