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TOTAL DURATION: 53m 20s

Learn how to make terrains in Houdini then simulate Lava on top of it to create a natural and interesting effect. By using an actual solver, this makes everything look great and detailed. With the results of that simulation it will then be used to store and save data into a mesh. That mesh can be imported into Unreal and the vertex colors can be used to read back the simulation data to create color and flow in real-time.

Learn more about the Project GROT tech demo.

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

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