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TOTAL DURATION: 52m 26s

Learn about procedural modeling by making a birdhouse. This was used in our Project Skylark to generate different birdhouse assets. We will start by making the geometry for the house, the approach will use subtractions of shapes to make a final asset. It has the option to also use different roofs and styles so we will set up everything to work with different types of roof while our logic adapts to it. The final version of the series will be a tool/HDA that you can open in Unreal Engine and generate different versions in the engine.

Learn all about Project Skylark

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

COMMENTS

  • Mario_Leone 1 month ago  | 

    Thanks for sharing Simon, the project looks amazing, congratulations to the whole team!

  • MugoStudio 3 weeks, 6 days ago  | 

    This is great! Can't wait to go through all the tutorials and dive deep into HDA's

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