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TOTAL DURATION: 52m 26s
Learn about procedural modeling by making a birdhouse. This was used in our Project Skylark to generate different birdhouse assets. We will start by making the geometry for the house, the approach will use subtractions of shapes to make a final asset. It has the option to also use different roofs and styles so we will set up everything to work with different types of roof while our logic adapts to it. The final version of the series will be a tool/HDA that you can open in Unreal Engine and generate different versions in the engine.
Learn all about Project Skylark
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COMMENTS
Mario_Leone 1 month ago |
Thanks for sharing Simon, the project looks amazing, congratulations to the whole team!
MugoStudio 3 weeks, 6 days ago |
This is great! Can't wait to go through all the tutorials and dive deep into HDA's
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