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PROJECT SKYLARK | BOTTLES
TOTAL DURATION: 39m 09s
Learn more about Procedural modeling and scaling asset generation. First of we start by making a bottle generator. This goes from its geometry setup as well as handling UV’s and vertex colors. Once we got our procedural setup now we can think about scaling it to generate many bottles. In theory you can make 1000s or more! By leveraging PDG in Houdini we are only a few setups away from generating many models for a project.
Learn all about Project Skylark
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COMMENTS
NMeverv993 2 weeks, 2 days ago |
Which tutorials should I study to import a system created using UV settings, reduction, and vertex colors into Unreal Engine (UE)?
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