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This tutorial shows how to relight gaussian splats using baked lighting from the Karma Texture Baker.
It supports animated lights, animated models and any lighting effect that can be baked to a texture.
This makes it much easier to integrate gaussian splats into an existing scene.
It also describes the diffuse-like and specular-like components of the spherical harmonic attributes (GS_SPH_*), including a visualizer to view these components.
COMMENTS
martindisenio 13 hours, 51 minutes ago |
Why I cant see 3dgs only as point and not Splats , even after Bake?
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