Welcome to The Lamp Project

in this project we’ll take an idea from beginning to end all inside Houdini.

You can BUY IT TODAY! ► https://mixtrn.com/course/rendering-and-compositing-the-lamp-project-3/

Lamp Project Chapter 1 ►https://mixtrn.com/course/poly-modeling-the-lamp-project-1/

Lamp Project Chapter 2 ► https://mixtrn.com/course/uvs-and-shading-the-lamp-project-2/

In this third and final chapter for our Lamp Project, we’ll finish, shading the project for both Redshift Renderer and Mantra, we’ll create one smart shader that will help us make all the shaders really quick, as quick as just copying the shader node.

Then we’ll setup AOVs and do the composition to get our final image.

Everything you’ll search here will help you create final images from scratch, so you can go from idea to final, which is a great feature to have as an artist.thank you



Varomix has created a vast library of Houdini training over years. Recently he has started on his own venture with MIX Training, a training and community resource for Houdini, Unreal Engine, Python and much more If that alone is not enough, Varomix also find a little escape through his metal band WEYEZ.

More from varomix WEY


  • dddmod___ 4 months, 3 weeks ago  | 

    Where did this function disappear to jump into the material? In Houdini 17 I don't see it http://take.ms/X8493

    • varomix 4 months, 3 weeks ago  | 

      I have no idea, I've never used that before :)

  • dddmod___ 4 months, 3 weeks ago  | 

    Can I ask you one more question? Do you work with the skin? What do I need to do to enter the weights drawing mode? I thought that it is enough to allocate the node "capturecorrect" But it doesn't work - http://take.ms/8MFkD
    Maybe you know нow can I do that?

    • varomix 4 months, 3 weeks ago  | 

      that is done by clicking the edit capture weights button, select the main object node, that should take you to the right place

  • dddmod___ 4 months, 3 weeks ago  | 

    I absolutely do not understand how it works )-: http://take.ms/JQZsO

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