In this video you will learn how to make a base setup for a rope tool. With this tool you can quickly add ropes around different kinds of shapes and objects. Like around branches or even around arms as shown both in the video. This tool can be a huge time saver and you could tweak it to your own.It can also be used in game engines like Unity or Unreal engine with the plugin.

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

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COMMENTS

  • ClusterFunk 4 years ago  | 

    Here in my 18.0.287 apprentice build, the shrinkwrap generates a mesh with overlapping geo, thus the intersection analysis node generates a line that goes back and forth in/on it self.

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