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PROJECT TITAN EVO | MATERIALS
Learn how to create a collection of procedural tileable materials in Houdini using Copernicus. You’ll explore how geometry, patterns, noise, and color can be combined to build flexible surfaces that are easy to adjust and reuse across different environment assets.
You’ll also create metal, brick, and wooden plank materials, starting from simple procedural setups and developing them into finished tileable textures with layered surface detail. This workflow gives artists a practical introduction to building reusable environment materials with Copernicus while keeping the process flexible and art directable.
CLICK HERE to learn more about Project Titan EVO
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