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Learn how to build a detailed sci fi tower in Houdini using a procedural workflow that develops the asset from simple forms into a layered environment structure. You’ll create the main tower shape, add greebled panels, generate platforms and ladders, scatter secondary details, and integrate procedural pipe systems around the structure.

You’ll also explore how to finish the asset with additional surface details, UVs, and vertex color data for Unreal Engine 5. This workflow gives artists a practical approach to creating complex modular architecture while keeping the asset flexible, reusable, and ready for real time production.

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CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

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