The new Tree toolset available as part of SideFX Labs can be used to create many different tree shapes using a procedural workflow. Learn how to use the various nodes and parameters to sculpt your trees adding in variation to give them a natural look. You will also learn how to bake out the tree designs to a single polygon and either using that as a background tree in a video game or as a branch for a 3D tree.
These lessons use the SideFX Labs
tools. Make sure the latest release (non production build) is installed when doing this lesson.
Thanks to Ryan Gold for developing this tool as part of his internship at SideFX.
Thanks also go to Nils Westfelt for the functionality of the simple leaf node.
1 | Tree Generator Quick Intro
Learn how to build a procedural tree using the SideFX Labs Tree tool. Take a quick tour of the various nodes and parameters used to generate a tree.
2 | Create a Tree Base
Take a more in-depth look into creating a procedural tree using the new tools.
3 | Bake Branches to Textures
Learn how to use the SideFX Labs Maps Baker to bake a tree onto a single polygon. Learn how to use variation sliders to quickly bake out many trees at the same time.
4 | Pine Tree
Learn how to specifically create a Pine tree using the new SideFX Labs tree tools.
5 | Willow Tree
Learn how to specifically create a Willow tree using the new SideFX Labs tree tools.
6 | Umbrella Tree
Learn how to specifically create an Umbrella tree using the new SideFX Labs tree tools.