GEOMETRIC TEXTURES FOR MASSIVE FLYING GAME TERRAIN
Instead of copying the entire blog post, please head on over to my site to see my making of guide!
THE GREAT WAR - RECREATING THE WESTERN FRONT FROM THE AIR - PART 1 /JULY 5, 2017
THIS IS THE FIRST PART OF A "MAKING OF" SERIES OF POSTS I WILL DO, COVERING THE PROCESS OF HOW I PUT TOGETHER THIS GIANT TERRAIN. THE GOAL IS TO SHARE KNOWLEDGE, BUT ALSO TO SHOW HOW THINGS ARE OFTEN NOT A STRAIGHT PATH TO A FINISHED RESULT.
THE GREAT WAR - RECREATING THE WESTERN FRONT FROM THE AIR - PART 2 /JULY 11, 2017
FOLLOWING ON FROM THE PREVIOUS BLOG POST, THIS ONE COVERS HOW I USED HOUDINI TO GENERATE ALL THE FIELDS AND CROP DISTRIBUTIONS THAT COVER THE MAJORITY OF THE TERRAIN.
COMMENTS
matthew_h_k 7 years, 5 months ago |
Interesting stuff Sandy!
Thanks for posting.
Matt.
Scara 6 years, 11 months ago |
This has been really useful. Thanks for sharing.
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