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Learn how Vertex Animation Textures (VAT) provide an efficient and powerful solution for recreating complex and non-traditional animations and FX in real time. Because VAT only uses textures and shaders to achieve the visuals on the GPU, it has a much lighter performance impact on the CPU, compared to traditional skeletal mesh animations. These lessons use the VAT 3.0 which offers a more streamlined workflow, additional advanced features, and a lot more customizability.

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

COMMENTS

  • gaisitabo 1 month, 2 weeks ago  | 

    Hello, the downloaded Unitypackage project file is corrupted.

    • Siver 1 month, 2 weeks ago  | 

      Make sure to use the latest Unity version ( 2021.2.0b9 or higher ). Then create a URP project with that Unity version and once Unity opened, click on the package to get the content in your project.

  • sanford 1 month, 2 weeks ago  | 

    my project is on 2020.3 LTS, which version do i get? and are there any tutorials for the older versions? thanks!

    • Siver 1 month, 2 weeks ago  | 

      The version that I mentioned is highly recommend ( 2021.2.0b9 or higher) because new version has new shadergrapgh features.
      Check the Install video here above and around 2:25 you have multiple package you can try for older unity versions

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