This is a new series I've started explaining the basics of VEX for algorithmic design / procedural modeling which I'm using on daily basis. 


 In this 14th episode, I'm explaining the basics of quaternion, how you can use it for rotational transformation in Houdini with VEX together with some examples.

I've also started a Patreon, it would be great if I could get your support to continue creating tutorial contents.


COMMENTS

  • There are currently no comments

Please log in to leave a comment.