Houdini 20.0 Nodes APEX Nodes

fbik::GetBoneTransform

Gets the transform of a bone on a FBIK skeleton by name.

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Since 20.0

Returns the transform of the the bone in skeleton with the name bone. If no bone exists, returns the identity transform.

Inputs

skeleton: FbikSkeleton
bone: String

Outputs

xform: Matrix4
See also

APEX Nodes