Houdini 20.0 Nodes APEX Nodes

skel::SetPointTransformsFromAgent

Set the world transforms of multiple KineFX points from an agent.

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Since 20.0

All points that have the same name attribute as an agent bone, will have their world transforms set from that agent bone.

The geo ports of this callback are in-place ports. This means that the geometry is updated without creating a copy.

Inputs

*geo: Geometry Required

The geometry to look for the points on.

agentgeo: Geometry

The geometry to look for the agent on.

agentprimnum: Int

The primitive number of the agent primitive.

Outputs

*geo: Geometry

The geo input with the point world transforms modified.

APEX Nodes