Houdini 20.0 Nodes APEX Nodes

transform::Blend

Blends between two matrices.

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Since 20.0

Inputs

a: Matrix4
b: Matrix4
blend: Float
components: Int

Use the ComponentBoolsToInt node to create an Int to which specifies what components are interpolated. If the first bit is 1, transform will be interpolated. If the second bit is 1, the rotation will be interpolated. If the third bit is 1, the scale will be interpolated.

accurate: Bool

If set to true, the rotation will be interpolated using spherical interpolation instead of linear interpolation.

Outputs

result: Matrix4
See also

APEX Nodes