Houdini 20.0 Nodes APEX Nodes

transform::MultiBlend<T>

Blend multiple matrices or quaternions based on multiple weights.

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Since 20.0

Inputs

items: VariadicArg<Matrix4>, VariadicArg<Vector4>

Multiple Matrix4 or Quaternion

weights: VariadicArg<Float>

Multiple floats

normalize: Bool

If true, normalizes the weights to add up to 1 before blending.

accurate: Bool

If true, blends using spherical interpolation, else uses normalized lerp.

Outputs

result: Matrix4, Vector4

The blended value.

See also

APEX Nodes