Houdini 20.0 Nodes APEX Nodes

geo::SetAgentTransforms

Overrides the transforms of an agent primitive.

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Since 20.0

Each variadic transforms input sets the attribute value of a bone in the agent’s rig, which name attribute value matches the corresponding subport name.

The geo ports of this callback are in-place ports. This means that the geometry is updated without creating a copy.

Inputs

*geo: Geometry Required

The geometry to look for the agent primitive on.

primnum: Int

The primitive number of the agent primitive.

transforms: VariadicArg<Matrix4>

A variadic input of transform matrices to set.

Outputs

*geo: Geometry

The geo input with the agent transforms modified.

APEX Nodes