Houdini 20.0 Nodes APEX Nodes

fbik::SetTarget

Set a target on an FBIK solver with a bone name.

On this page
Since 20.0

Finds the bone on the skeleton inside of the solver with the name bone and sets it target to target. If no bone with name bone exists, this node does nothing.

Inputs

*solver: PhysikSolver Required
bone: String
target: FbikTarget

Outputs

*solver: PhysikSolver
See also

APEX Nodes