Houdini 20.0 Nodes APEX Nodes

fbik::SkeletonUpdateGeo

Update geometry according to an FBIK skeleton.

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Since 20.0

Inputs

*geo: Geometry Required
skel: FbikSkeleton
matchname: Bool

If this is true, tries to match the bone names with the name attribute on the points.

Outputs

*geo: Geometry
See also

APEX Nodes