Houdini 20.0 Nodes APEX Nodes

skel::SetPointTransforms

Set the world transforms of multiple KineFX points.

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Since 20.0

Each point will be looked up by its name attribute using the subport name of the corresponding transforms variadic input.

This means that for each point that you want to set the world transform for, you need to add a new transforms variadic input.

The geo ports of this callback are in-place ports. This means that the geometry is updated without creating a copy.

Inputs

*geo: Geometry Required

The geometry to look for the points on.

transforms: VariadicArg<Matrix4>

A variadic input of world transforms.

Outputs

*geo: Geometry

The geo input with the point world transforms modified.

APEX Nodes