Houdini Main Changelogs

20.0.722

Configure Prim node: Fixed bug where a failure to configure a prim will result in any subsequent child prims not being configured.

yesterday
20.0.722

Document that the scrolllock is disabled by default in the keyboard chop help.

yesterday
20.0.722

Render delegate-specific dialog scripts are now found using the HOUDINI_SOHO_PATH instead of the HOUDINI_PATH, allowing more control over how these parms are found without having to modify the full HOUDINI_PATH.

yesterday
20.0.722

Fixed a bug where performance monitor caused some nodes to disappear.

yesterday
20.0.722

Python HUD Handle - HUDs duplication bug

  • Fix a problem where HUDs were duplicated after resuming volatile states like select or view.
yesterday
20.0.722

Fixed a bug where the network editor crashed Houdini attempting to access invalid wires.

yesterday
20.0.721

Hexahedrons can be created with the array-form of addprim() now.

yesterday
20.0.721

Fix corruption of geometry that could occur if removing a point in VEX from an already degenerate hull, hexahedron, tetrahedron, or tribezier.

yesterday
20.0.721

xyzdist and similar functions that access implicitly unwrapped geometry no longer crash if that geometry fails to exist.

yesterday
20.0.721

The VoxelCubeProbe had an error in its pre-fetch for repeat & mirror modes, which showed up as artifacts in Volume Convolve 3x3.

yesterday
20.0.721

.compAt and .entries for OpenCL snippets that bound to vector arrays would not take the tuple size into account and index/report incorrectly. They should now be correct.

yesterday
20.0.721

Change order of operations to reduce the number of tests to see if display and render flags are the same, this can avoid surprising cooks when parameters have to be evaluated.

yesterday
20.0.721

Fix crash when a non-snippet attribvop is part of an invoke graph; error instead as these require nodes that aren't present in the invoke graph world.

yesterday
20.0.721

VEX set() function now has missing matrix2 methods that match the matrix3 and matrix methods, such as setting from arrays of vector2, etc.

yesterday
20.0.721

Fixed issues with the audio in exported videos not being properly offset for the start frame of the exported video and not correctly accounting for any stretching done while adjusting for playback frame rate changes.

Mon. May 27, 2024
19.5.994

Fixed an issue where the Maya 2025 engine directory was not installed correctly.

Mon. May 27, 2024
20.0.721

Fixed an issue where the Maya 2025 engine directory was not installed correctly.

Mon. May 27, 2024
20.0.721

Added support for cooking the Labs Map Baker node using HQueue.

Mon. May 27, 2024
20.0.719

Fix bug where flipbooks failed to start when using Audio panel paths that contained spaces.

Sat. May 25, 2024
20.0.719

Fix bug where ramp parameter values on APEX subnet nodes did not load.

Sat. May 25, 2024
20.0.718

Fixed a bug in the Modify Point Instances LOP which prevented it from running inside a for loop.

Fri. May 24, 2024
19.5.990

Fixed crashes that could occur during some operations on RHEL 9.4 and its derivatives.

Thu. May 23, 2024
20.0.717

Fixed crashes that could occur during some operations on RHEL 9.4 and its derivatives.

Thu. May 23, 2024
19.5.989

Added support for Maya 2025.

Wed. May 22, 2024
20.0.716

Added support for Maya 2025.

Wed. May 22, 2024