Houdini Main Changelogs
20.0.11 | The Volume Rasterize Lattice SOP can now rasterize volumes in parallel. |
Thu. June 16, 2022 | |
20.0.11 | Add/Edit asset dialog in asset gallery now says "Label" instead of "Name" |
Thu. June 16, 2022 | |
20.0.11 | Oriented Bounding Boxes now properly polish zero-volume boxes and avoid some unnecessary 90 degree rotations. They should be tigher fit, but will also likely have different point orders. |
Thu. June 16, 2022 | |
20.0.11 | Loading a .hip file will now reset the PDG path map so that it matches the mapping stored in the loaded scene. |
Thu. June 16, 2022 | |
20.0.11 | Disable SmoothMotion's frame range parmameters when an input MotionClip is present. The frame range used will instead be the one defined by the MotionClip. |
Thu. June 16, 2022 | |
20.0.11 | Change the translation of LOP scene viewer display options so that toggle parameters arrive at the renderer as "bool" render settings instead of "int". |
Thu. June 16, 2022 | |
20.0.11 | Changed the LidarImport SOP's generated attributes to be compatible with the Convert VDB Points SOP. |
Thu. June 16, 2022 | |
20.0.11 | Updated the volatile keys used with dragging to scale and rotate edges in the TopoBuild state to avoid unwanted interaction with the construction plane. |
Thu. June 16, 2022 | |
20.0.11 | Fixed an issue where some "standard" render settings like the FPS value or the current frame number could be cleared from a renderer when switching the viewport from using a render settings prim to not using a render settings prim. |
Thu. June 16, 2022 | |
20.0.11 | Added a "Reload Geometry" button to the LidarImport SOP. |
Thu. June 16, 2022 | |
20.0.11 | In the Rig Pose and Rig Match Pose viewport tools, the joint transform data information is now separated into its own independent HUD in the lower-right corner so that it can be visible independent of the hotkey hints. Furthermore, the numbers are now formatted more nicely. |
Thu. June 16, 2022 | |
20.0.10 | The Distance along Geometry SOP now supports a "Heat Geodesic" distance metric measuring the distance along the path heat flows along the surfaces of the input geometry. |
Wed. June 15, 2022 | |
20.0.10 | Fix a crash where the Trace SOP would use an old raster if the filename was blank. |
Wed. June 15, 2022 | |
20.0.10 | Fixed the hou.Geometry overload of hou.Parm._set() to throw when called on a non-data parameter rather than to silently do nothing. Fixed hou.Parm.set() to throw when called with None, rather than to treat the None as a hou.Geometry. |
Wed. June 15, 2022 | |
20.0.10 | Add support for Point Cloud input to SmoothMotion SOP in addition to Skeletons and Motion Clips |
Wed. June 15, 2022 | |
20.0.10 | Fixed vex error with non-unique point names in RigAttribVOP SOP. |
Wed. June 15, 2022 | |
20.0.10 | Updates to Topo Landmark help card and example file related to finalizing parmater names. |
Wed. June 15, 2022 | |
20.0.10 | Remove "?" buttons from some dialog box title bars |
Wed. June 15, 2022 | |
20.0.10 | Gallery views (i.e. render gallery, asset gallery, layout working set gallery) all now support using the Delete key to delete items. |
Wed. June 15, 2022 | |
20.0.10 | Enhance the Add/Edit Asset dialog.
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Wed. June 15, 2022 | |
20.0.10 | The Log Viewer pane automatically enables logging as soon as you press the connections menu button, meaning there is no longer any need to explicitly "Enable Logging" from that menu before seeing the list of available log sources. |
Wed. June 15, 2022 | |
20.0.10 | Added hotkeys F, Shift+F, and Ctrl+Shift+F to scroll tree UIs to the current, next, or previous selected item in the tree. |
Wed. June 15, 2022 | |
20.0.10 | All out of process work items will now consistently print their PID, and information about the Houdini installation they're using if the work item runs using hython. |
Wed. June 15, 2022 | |
20.0.10 | Fix python deprecation warnings when using the "duplicate" function in the Stage Manager LOP. |
Wed. June 15, 2022 | |
20.0.10 | Fixed a bug in Curve SOP with unconnected points in the input, and another bug resulting in the cached geometry continuing to be used when the group changed. Also added a cache optimization so that the cache will continue to be used when the input changes if the group contains no primitives. |
Wed. June 15, 2022 |