Houdini Main Changelogs

18.5.210

Fixes:

  • HDAs will now be properly restored when undoing a "Collapse To" of themodifier stack
  • HDAs will now be properly restored when undoing a "Collapse All" ofthe modifier stack
  • An undo action will now be added when creating a modifier from theplugin panel
Tue. May 12, 2020
18.5.210

Fixes:

  • HDAs will now be properly restored when undoing a "Collapse To" of themodifier stack
  • HDAs will now be properly restored when undoing a "Collapse All" ofthe modifier stack
  • An undo action will now be added when creating a modifier from theplugin panel
Tue. May 12, 2020
18.5.210

Fixes:

  • HDAs will now be properly restored when undoing a "Collapse To" of themodifier stack
  • HDAs will now be properly restored when undoing a "Collapse All" ofthe modifier stack
  • An undo action will now be added when creating a modifier from theplugin panel
Tue. May 12, 2020
18.5.210

Fixes:

  • HDAs will now be properly restored when undoing a "Collapse To" of themodifier stack
  • HDAs will now be properly restored when undoing a "Collapse All" ofthe modifier stack
  • An undo action will now be added when creating a modifier from theplugin panel
Tue. May 12, 2020
18.5.204

Fixed a crash that would occur when the plugin attempted to use a mesh map that 3ds Max failed to create (such as a color map or UV map).

Wed. May 6, 2020
18.5.204

Fixed a crash that would occur when the plugin attempted to use a mesh map that 3ds Max failed to create (such as a color map or UV map).

Wed. May 6, 2020
18.5.204

Fixed a crash that would occur when the plugin attempted to use a mesh map that 3ds Max failed to create (such as a color map or UV map).

Wed. May 6, 2020
18.5.204

Fixed a crash that would occur when the plugin attempted to use a mesh map that 3ds Max failed to create (such as a color map or UV map).

Wed. May 6, 2020
18.5.171

Fixed crash when updating materials in 3ds Max that were exported from Houdini via the geometry Hda.

Fri. April 3, 2020
18.5.171

Fixed crash when updating materials in 3ds Max that were exported from Houdini via the geometry Hda.

Fri. April 3, 2020
18.5.171

Fixed crash when updating materials in 3ds Max that were exported from Houdini via the geometry Hda.

Fri. April 3, 2020
18.5.171

Fixed crash when updating materials in 3ds Max that were exported from Houdini via the geometry Hda.

Fri. April 3, 2020
18.5.170

Materials will now be updated whenever possible instead of being recreated on every cook. This will significantly decrease HDA cook times for HDAs that import materials from Houdini. It will also prevent materials from being reset in the 3ds Max viewport.

Thu. April 2, 2020
18.5.170

Materials will now be updated whenever possible instead of being recreated on every cook. This will significantly decrease HDA cook times for HDAs that import materials from Houdini. It will also prevent materials from being reset in the 3ds Max viewport.

Thu. April 2, 2020
18.5.170

Materials will now be updated whenever possible instead of being recreated on every cook. This will significantly decrease HDA cook times for HDAs that import materials from Houdini. It will also prevent materials from being reset in the 3ds Max viewport.

Thu. April 2, 2020
18.5.170

Materials will now be updated whenever possible instead of being recreated on every cook. This will significantly decrease HDA cook times for HDAs that import materials from Houdini. It will also prevent materials from being reset in the 3ds Max viewport.

Thu. April 2, 2020
18.5.164

Fixed issue with OBJ level HDAs having to be recooked manually in order for geometry nodes contained within the network to be updated.

Fri. March 27, 2020
18.5.164

Fixed issue with OBJ level HDAs having to be recooked manually in order for geometry nodes contained within the network to be updated.

Fri. March 27, 2020
18.5.164

Fixed issue with OBJ level HDAs having to be recooked manually in order for geometry nodes contained within the network to be updated.

Fri. March 27, 2020
18.5.164

Fixed issue with OBJ level HDAs having to be recooked manually in order for geometry nodes contained within the network to be updated.

Fri. March 27, 2020
18.5.164

If the plugin fails to create a material for a mesh face, the plugin will no longer reattempt to create the material when processing other faces that use the same material. This will drastically speed up the cook time for an HDA when one or more of the materials cannot be created for some reason.

Fri. March 27, 2020
18.5.164

If the plugin fails to create a material for a mesh face, the plugin will no longer reattempt to create the material when processing other faces that use the same material. This will drastically speed up the cook time for an HDA when one or more of the materials cannot be created for some reason.

Fri. March 27, 2020
18.5.164

If the plugin fails to create a material for a mesh face, the plugin will no longer reattempt to create the material when processing other faces that use the same material. This will drastically speed up the cook time for an HDA when one or more of the materials cannot be created for some reason.

Fri. March 27, 2020
18.5.164

If the plugin fails to create a material for a mesh face, the plugin will no longer reattempt to create the material when processing other faces that use the same material. This will drastically speed up the cook time for an HDA when one or more of the materials cannot be created for some reason.

Fri. March 27, 2020
18.5.163

Added the ability to override the node name of the output geometry using a detail string attribute named "hemax_node_name_output".

Thu. March 26, 2020