Houdini Main Changelogs
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18.5.210 | Fixes:
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Tue. May 12, 2020 |
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18.5.210 | Fixes:
|
Tue. May 12, 2020 |
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18.5.210 | Fixes:
|
Tue. May 12, 2020 |
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18.5.210 | Fixes:
|
Tue. May 12, 2020 |
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18.5.204 | Fixed a crash that would occur when the plugin attempted to use a mesh map that 3ds Max failed to create (such as a color map or UV map). |
Wed. May 6, 2020 |
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18.5.204 | Fixed a crash that would occur when the plugin attempted to use a mesh map that 3ds Max failed to create (such as a color map or UV map). |
Wed. May 6, 2020 |
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18.5.204 | Fixed a crash that would occur when the plugin attempted to use a mesh map that 3ds Max failed to create (such as a color map or UV map). |
Wed. May 6, 2020 |
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18.5.204 | Fixed a crash that would occur when the plugin attempted to use a mesh map that 3ds Max failed to create (such as a color map or UV map). |
Wed. May 6, 2020 |
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18.5.171 | Fixed crash when updating materials in 3ds Max that were exported from Houdini via the geometry Hda. |
Fri. April 3, 2020 |
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18.5.171 | Fixed crash when updating materials in 3ds Max that were exported from Houdini via the geometry Hda. |
Fri. April 3, 2020 |
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18.5.171 | Fixed crash when updating materials in 3ds Max that were exported from Houdini via the geometry Hda. |
Fri. April 3, 2020 |
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18.5.171 | Fixed crash when updating materials in 3ds Max that were exported from Houdini via the geometry Hda. |
Fri. April 3, 2020 |
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18.5.170 | Materials will now be updated whenever possible instead of being recreated on every cook. This will significantly decrease HDA cook times for HDAs that import materials from Houdini. It will also prevent materials from being reset in the 3ds Max viewport. |
Thu. April 2, 2020 |
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18.5.170 | Materials will now be updated whenever possible instead of being recreated on every cook. This will significantly decrease HDA cook times for HDAs that import materials from Houdini. It will also prevent materials from being reset in the 3ds Max viewport. |
Thu. April 2, 2020 |
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18.5.170 | Materials will now be updated whenever possible instead of being recreated on every cook. This will significantly decrease HDA cook times for HDAs that import materials from Houdini. It will also prevent materials from being reset in the 3ds Max viewport. |
Thu. April 2, 2020 |
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18.5.170 | Materials will now be updated whenever possible instead of being recreated on every cook. This will significantly decrease HDA cook times for HDAs that import materials from Houdini. It will also prevent materials from being reset in the 3ds Max viewport. |
Thu. April 2, 2020 |
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18.5.164 | Fixed issue with OBJ level HDAs having to be recooked manually in order for geometry nodes contained within the network to be updated. |
Fri. March 27, 2020 |
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18.5.164 | Fixed issue with OBJ level HDAs having to be recooked manually in order for geometry nodes contained within the network to be updated. |
Fri. March 27, 2020 |
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18.5.164 | Fixed issue with OBJ level HDAs having to be recooked manually in order for geometry nodes contained within the network to be updated. |
Fri. March 27, 2020 |
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18.5.164 | Fixed issue with OBJ level HDAs having to be recooked manually in order for geometry nodes contained within the network to be updated. |
Fri. March 27, 2020 |
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18.5.164 | If the plugin fails to create a material for a mesh face, the plugin will no longer reattempt to create the material when processing other faces that use the same material. This will drastically speed up the cook time for an HDA when one or more of the materials cannot be created for some reason. |
Fri. March 27, 2020 |
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18.5.164 | If the plugin fails to create a material for a mesh face, the plugin will no longer reattempt to create the material when processing other faces that use the same material. This will drastically speed up the cook time for an HDA when one or more of the materials cannot be created for some reason. |
Fri. March 27, 2020 |
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18.5.164 | If the plugin fails to create a material for a mesh face, the plugin will no longer reattempt to create the material when processing other faces that use the same material. This will drastically speed up the cook time for an HDA when one or more of the materials cannot be created for some reason. |
Fri. March 27, 2020 |
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18.5.164 | If the plugin fails to create a material for a mesh face, the plugin will no longer reattempt to create the material when processing other faces that use the same material. This will drastically speed up the cook time for an HDA when one or more of the materials cannot be created for some reason. |
Fri. March 27, 2020 |
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18.5.163 | Added the ability to override the node name of the output geometry using a detail string attribute named "hemax_node_name_output". |
Thu. March 26, 2020 |