Houdini Main Changelogs
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18.5.163 | Added the ability to override the node name of the output geometry using a detail string attribute named "hemax_node_name_output". |
Thu. March 26, 2020 |
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18.5.163 | Added the ability to override the node name of the output geometry using a detail string attribute named "hemax_node_name_output". |
Thu. March 26, 2020 |
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18.5.163 | Added the ability to override the node name of the output geometry using a detail string attribute named "hemax_node_name_output". |
Thu. March 26, 2020 |
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18.5.163 | The parameter user interface will now only update a parameter and cook the HDA if the parameter value has actually changed. |
Thu. March 26, 2020 |
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18.5.163 | The parameter user interface will now only update a parameter and cook the HDA if the parameter value has actually changed. |
Thu. March 26, 2020 |
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18.5.163 | The parameter user interface will now only update a parameter and cook the HDA if the parameter value has actually changed. |
Thu. March 26, 2020 |
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18.5.163 | The parameter user interface will now only update a parameter and cook the HDA if the parameter value has actually changed. |
Thu. March 26, 2020 |
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18.5.139 |
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Mon. March 2, 2020 |
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18.5.139 |
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Mon. March 2, 2020 |
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18.5.139 |
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Mon. March 2, 2020 |
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18.5.139 |
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Mon. March 2, 2020 |
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18.5.132 | If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership. |
Mon. February 24, 2020 |
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18.5.132 | If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership. |
Mon. February 24, 2020 |
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18.5.132 | If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership. |
Mon. February 24, 2020 |
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18.5.132 | If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership. |
Mon. February 24, 2020 |
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18.5.132 | The plugin will now marshal the name of the input 3ds Max node into Houdini as a detail attribute with the name "hemax_node_name". |
Mon. February 24, 2020 |
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18.5.132 | The plugin will now marshal the name of the input 3ds Max node into Houdini as a detail attribute with the name "hemax_node_name". |
Mon. February 24, 2020 |
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18.5.132 | The plugin will now marshal the name of the input 3ds Max node into Houdini as a detail attribute with the name "hemax_node_name". |
Mon. February 24, 2020 |
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18.5.132 | The plugin will now marshal the name of the input 3ds Max node into Houdini as a detail attribute with the name "hemax_node_name". |
Mon. February 24, 2020 |
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18.5.126 | Fixed an issue that could potentially cause multiparameters to lose their value when reloading a .max file or starting a new Houdini session |
Tue. February 18, 2020 |
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18.5.126 | Fixed an issue that could potentially cause multiparameters to lose their value when reloading a .max file or starting a new Houdini session |
Tue. February 18, 2020 |
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18.5.126 | Fixed an issue that could potentially cause multiparameters to lose their value when reloading a .max file or starting a new Houdini session |
Tue. February 18, 2020 |
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18.5.126 | Fixed an issue that could potentially cause multiparameters to lose their value when reloading a .max file or starting a new Houdini session |
Tue. February 18, 2020 |
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18.5.43 | Fixed a user interface issue with certain multiparameter layouts being constructed incorrectly. |
Wed. November 27, 2019 |
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18.5.43 | Fixed a user interface issue with certain multiparameter layouts being constructed incorrectly. |
Wed. November 27, 2019 |