Houdini Main Changelogs
20.0.675 | Fixed an issue where invalid agent blendshapes (e.g. using a channel name which does not exist) caused all blendshapes to be skipped. This also affected other nodes such as the SOP Character Import LOP. |
Thu. April 11, 2024 | |
20.0.659 | The normally hidden "core" SOPs are now visible in the APEX Network View's TAB menu. These are useful since their enclosing HDAs can not be used inside APEX. In particular the "characterblendshapescore" node is important for blendshapes. |
Tue. March 26, 2024 | |
20.0.620 | Upgraded Houdini's USD library to fix a number of issues:
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Fri. February 16, 2024 | |
19.5.611 | The blend parameters on the Character Blendshape Channels node will now show up in the Animation Editor with the blendshape name that they correspond to. |
Tue. May 9, 2023 | |
20.0.338 | The blend parameters on the Character Blendshape Channels node will now show up in the Animation Editor with the blendshape name that they correspond to. |
Tue. May 9, 2023 | |
19.5.326 | Character Blendshape Channels: Fixed Update from Input action creating 2 entries per blendshape Character Blendshape Channels: Fixed Update from Input action, when only the Skeleton input is connected, not creating entries for all blendshapes |
Thu. July 28, 2022 | |
19.5.316 | Fix regression with error handling in Character Blend Shapes SOP when there are blendshapes that don't have matching skin base shapes. Previously, such cases would cause incorrect blendshape output in these situations. |
Mon. July 18, 2022 | |
20.0.43 | Fix regression with error handling in Character Blend Shapes SOP when there are blendshapes that don't have matching skin base shapes. Previously, such cases would cause incorrect blendshape output in these situations. |
Mon. July 18, 2022 | |
19.0.623 | Fix bug in the Character Blendshapes Add SOP where it didn't update data ids when overwriting existing blendshapes. This resulted in update issues in downstream nodes where it would seem that the shape didn't get successfully added. |
Thu. May 19, 2022 | |
19.5.255 | Fix bug in the Character Blendshapes Add SOP where it didn't update data ids when overwriting existing blendshapes. This resulted in update issues in downstream nodes where it would seem that the shape didn't get successfully added. |
Thu. May 19, 2022 | |
19.5.255 | Fix bug in the Character Blendshapes Add SOP where it didn't update data ids when overwriting existing blendshapes. This resulted in update issues in downstream nodes where it would seem that the shape didn't get successfully added. |
Thu. May 19, 2022 | |
19.0.589 | Fixed an issue with the Agent Character Unpack SOP when unpacking shapes with in-between blendshapes. These were not being entirely skipped (KineFX does not currently support in-betweens) which could lead to a subsequent error when round-tripping the shape back to an agent (e.g. via Agent Layer). |
Wed. April 13, 2022 | |
19.0.570 | Fixed a bug in the Character Blend Shapes SOP that could cause blendshape target points to be incorrectly matched to the base shape in certain scenarios. |
Fri. March 25, 2022 | |
19.0.568 | Fixed a potential crash in the viewport for agents with blendshapes |
Wed. March 23, 2022 | |
19.5.198 | Fixed a potential crash in the viewport for agents with blendshapes |
Wed. March 23, 2022 | |
19.5.198 | Fixed a potential crash in the viewport for agents with blendshapes |
Wed. March 23, 2022 | |
19.0.566 | Fixed an issue that could cause slow playback performance in the DOP viewport for agents with blendshapes. |
Mon. March 21, 2022 | |
19.5.196 | Fixed an issue that could cause slow playback performance in the DOP viewport for agents with blendshapes. |
Mon. March 21, 2022 | |
19.5.196 | Fixed an issue that could cause slow playback performance in the DOP viewport for agents with blendshapes. |
Mon. March 21, 2022 | |
19.0.519 | Fix FBX Anim Import SOP and FBX Character Import SOP for FBX files that contain blendshape animation on a clip that was not the default for the file. In this case, the blendshape animation would only sporadically come through. |
Wed. February 2, 2022 | |
19.5.149 | Fix FBX Anim Import SOP and FBX Character Import SOP for FBX files that contain blendshape animation on a clip that was not the default for the file. In this case, the blendshape animation would only sporadically come through. |
Wed. February 2, 2022 | |
19.5.149 | Fix FBX Anim Import SOP and FBX Character Import SOP for FBX files that contain blendshape animation on a clip that was not the default for the file. In this case, the blendshape animation would only sporadically come through. |
Wed. February 2, 2022 | |
19.5.142 | Added option for per-element masks to BlendShapes SOP. The option allows blend weight per input to be set or scaled per-element from a mask attribute. |
Wed. January 26, 2022 | |
19.5.142 | Added option for per-element masks to BlendShapes SOP. The option allows blend weight per input to be set or scaled per-element from a mask attribute. |
Wed. January 26, 2022 | |
19.0.458 | Fixed a bug in ROP GLTF Character Output that caused blendshapes to export incorrectly when the character has mutliple materials assigned to it. |
Fri. December 3, 2021 |