Houdini Main Changelogs

20.0.675

Fixed an issue where invalid agent blendshapes (e.g. using a channel name which does not exist) caused all blendshapes to be skipped. This also affected other nodes such as the SOP Character Import LOP.

Thu. April 11, 2024
20.0.659

The normally hidden "core" SOPs are now visible in the APEX Network View's TAB menu. These are useful since their enclosing HDAs can not be used inside APEX. In particular the "characterblendshapescore" node is important for blendshapes.

Tue. March 26, 2024
20.0.620

Upgraded Houdini's USD library to fix a number of issues:

  • Improve performance when adding or removing sublayers
  • Fix to allow importing USD plugin python modules (e.g. pxr.UsdAbc)
  • Avoid crashes when using pxr.Pcp.NodeRef class
  • Fix incorrect Storm blendshapes with no skinning
  • Respect Alembic "dccpfs" metadata in USD Alembic importer
  • Fixes for motion blur on crowd agents
Fri. February 16, 2024
19.5.611

The blend parameters on the Character Blendshape Channels node will now show up in the Animation Editor with the blendshape name that they correspond to.

Tue. May 9, 2023
20.0.338

The blend parameters on the Character Blendshape Channels node will now show up in the Animation Editor with the blendshape name that they correspond to.

Tue. May 9, 2023
19.5.326

Character Blendshape Channels: Fixed Update from Input action creating 2 entries per blendshape Character Blendshape Channels: Fixed Update from Input action, when only the Skeleton input is connected, not creating entries for all blendshapes

Thu. July 28, 2022
19.5.316

Fix regression with error handling in Character Blend Shapes SOP when there are blendshapes that don't have matching skin base shapes. Previously, such cases would cause incorrect blendshape output in these situations.

Mon. July 18, 2022
20.0.43

Fix regression with error handling in Character Blend Shapes SOP when there are blendshapes that don't have matching skin base shapes. Previously, such cases would cause incorrect blendshape output in these situations.

Mon. July 18, 2022
19.0.623

Fix bug in the Character Blendshapes Add SOP where it didn't update data ids when overwriting existing blendshapes. This resulted in update issues in downstream nodes where it would seem that the shape didn't get successfully added.

Thu. May 19, 2022
19.5.255

Fix bug in the Character Blendshapes Add SOP where it didn't update data ids when overwriting existing blendshapes. This resulted in update issues in downstream nodes where it would seem that the shape didn't get successfully added.

Thu. May 19, 2022
19.5.255

Fix bug in the Character Blendshapes Add SOP where it didn't update data ids when overwriting existing blendshapes. This resulted in update issues in downstream nodes where it would seem that the shape didn't get successfully added.

Thu. May 19, 2022
19.0.589

Fixed an issue with the Agent Character Unpack SOP when unpacking shapes with in-between blendshapes. These were not being entirely skipped (KineFX does not currently support in-betweens) which could lead to a subsequent error when round-tripping the shape back to an agent (e.g. via Agent Layer).

Wed. April 13, 2022
19.0.570

Fixed a bug in the Character Blend Shapes SOP that could cause blendshape target points to be incorrectly matched to the base shape in certain scenarios.

Fri. March 25, 2022
19.0.568

Fixed a potential crash in the viewport for agents with blendshapes

Wed. March 23, 2022
19.5.198

Fixed a potential crash in the viewport for agents with blendshapes

Wed. March 23, 2022
19.5.198

Fixed a potential crash in the viewport for agents with blendshapes

Wed. March 23, 2022
19.0.566

Fixed an issue that could cause slow playback performance in the DOP viewport for agents with blendshapes.

Mon. March 21, 2022
19.5.196

Fixed an issue that could cause slow playback performance in the DOP viewport for agents with blendshapes.

Mon. March 21, 2022
19.5.196

Fixed an issue that could cause slow playback performance in the DOP viewport for agents with blendshapes.

Mon. March 21, 2022
19.0.519

Fix FBX Anim Import SOP and FBX Character Import SOP for FBX files that contain blendshape animation on a clip that was not the default for the file. In this case, the blendshape animation would only sporadically come through.

Wed. February 2, 2022
19.5.149

Fix FBX Anim Import SOP and FBX Character Import SOP for FBX files that contain blendshape animation on a clip that was not the default for the file. In this case, the blendshape animation would only sporadically come through.

Wed. February 2, 2022
19.5.149

Fix FBX Anim Import SOP and FBX Character Import SOP for FBX files that contain blendshape animation on a clip that was not the default for the file. In this case, the blendshape animation would only sporadically come through.

Wed. February 2, 2022
19.5.142

Added option for per-element masks to BlendShapes SOP. The option allows blend weight per input to be set or scaled per-element from a mask attribute.

Wed. January 26, 2022
19.5.142

Added option for per-element masks to BlendShapes SOP. The option allows blend weight per input to be set or scaled per-element from a mask attribute.

Wed. January 26, 2022
19.0.458

Fixed a bug in ROP GLTF Character Output that caused blendshapes to export incorrectly when the character has mutliple materials assigned to it.

Fri. December 3, 2021