Houdini Main Changelogs
20.0.681 |
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Wed. April 17, 2024 | |
20.0.680 |
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Tue. April 16, 2024 | |
20.0.675 | Added a new Log Command: Houdini.DumpGenericAttribute This can be used to list all properties/generic attributes for a given class, listing the expected unreal_uproperty_XXX attribute names and types, and if the system supports it. Usage example: Houdini.DumpGenericAttribute StaticMesh |
Thu. April 11, 2024 | |
20.0.668 | Changed options for exporting layers from Unreal to Houdini to allow more control over which landscape layers are sent. |
Fri. April 5, 2024 | |
20.0.666 | String parameters with tag "unreal_ref" have an updated UI in details view which matches native UE5 object picker, which previously missed buttons to navigate to the currently selected object and to use the currently selected object in the Content Browser. |
Tue. April 2, 2024 | |
20.0.666 | Button strip parameters now work correctly in the details UI. |
Tue. April 2, 2024 | |
20.0.666 | Fields in parameter UI will now remain focused after a HDA is cooked, making it possible to edit and navigate the Unreal details UI using keyboard only. |
Tue. April 2, 2024 | |
20.0.666 | Improvements and bug fixes for ramp parameter details UI. Ramp curve editor can now be opened in an external window for easier use. |
Tue. April 2, 2024 | |
20.0.665 | Added support for baking of geometry collections. |
Tue. April 2, 2024 | |
20.0.665 | Fixed an issue where proxy meshes would not have Unreal's color-per-vertex gamma correction applied. |
Tue. April 2, 2024 | |
20.0.665 | Added support for baking outputs to a single actor rather than multiple actors. This is controlled by a setting in the Houdini Asset Component next to the bake setting. |
Tue. April 2, 2024 | |
20.0.640 | Fixed an issue where height fields that were not of the correct Unreal size would be offset when imported into Unreal. |
Fri. March 8, 2024 | |
20.0.640 | Added support for "Horizontally Join to Next Parameter" option to Details UI. |
Thu. March 7, 2024 | |
20.0.640 | TOP nodes and networks in PDG details UI are now lexicographically sorted. |
Thu. March 7, 2024 | |
19.5.895 | Fixed a warning when using landscapes with the old Unreal input system. |
Mon. February 19, 2024 | |
20.0.622 | Fixed a warning when exporting landscapes with the old Unreal input system. |
Mon. February 19, 2024 | |
20.0.618 | Fixed a crash when cooking if an HDA input straddles a world partition boundary. |
Thu. February 15, 2024 | |
19.5.891 | Fixed a crash during cooking if an HDA input straddles a world partition boundary. |
Thu. February 15, 2024 | |
19.5.890 | Limit the number of Landscape Splint control points input from Houdini to Unreal to 1000. This prevents a crash in Unreal when saving a map with a high number of control points. |
Wed. February 14, 2024 | |
20.0.617 | Limited the number of Landscape Spline control points input from Houdini to Unreal to 1000. This prevents a crash in Unreal when saving a map with a large number of control points. |
Wed. February 14, 2024 | |
20.0.613 |
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Fri. February 9, 2024 | |
20.0.612 | Fixed data layers not propogating to PDG assets in Unreal. |
Fri. February 9, 2024 | |
20.0.611 | Improved BGEO importer (used for PDG, direct imports and NodeSync) by adding support for Data Tables, Skeletal Meshes, Geometry Collections, and Animation Sequences. |
Wed. February 7, 2024 | |
20.0.605 |
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Thu. February 1, 2024 | |
19.5.869 | Fixed a crash when a landscape is input to an HDA and the landscape has a missing layer info on a paint layer |
Wed. January 24, 2024 |