Houdini Main Changelogs

20.0.681
  • Improved the logic used for finding uproperty attributes
  • Improved formatting and compatibilty of the DumpGenericAttribute command function.
Wed. April 17, 2024
20.0.680
  • Added buttons for selecting temporary cook folder and bake folder.
  • We're now automatically setting the Nanite FallbackTarget for given Fallback Values
  • Added support for setting the CenterAdjust property on a Spline Segment Mesh.
Tue. April 16, 2024
20.0.675

Added a new Log Command: Houdini.DumpGenericAttribute This can be used to list all properties/generic attributes for a given class, listing the expected unreal_uproperty_XXX attribute names and types, and if the system supports it. Usage example: Houdini.DumpGenericAttribute StaticMesh

Thu. April 11, 2024
20.0.668

Changed options for exporting layers from Unreal to Houdini to allow more control over which landscape layers are sent.

Fri. April 5, 2024
20.0.666

String parameters with tag "unreal_ref" have an updated UI in details view which matches native UE5 object picker, which previously missed buttons to navigate to the currently selected object and to use the currently selected object in the Content Browser.

Tue. April 2, 2024
20.0.666

Button strip parameters now work correctly in the details UI.

Tue. April 2, 2024
20.0.666

Fields in parameter UI will now remain focused after a HDA is cooked, making it possible to edit and navigate the Unreal details UI using keyboard only.

Tue. April 2, 2024
20.0.666

Improvements and bug fixes for ramp parameter details UI. Ramp curve editor can now be opened in an external window for easier use.

Tue. April 2, 2024
20.0.665

Added support for baking of geometry collections.

Tue. April 2, 2024
20.0.665

Fixed an issue where proxy meshes would not have Unreal's color-per-vertex gamma correction applied.

Tue. April 2, 2024
20.0.665

Added support for baking outputs to a single actor rather than multiple actors. This is controlled by a setting in the Houdini Asset Component next to the bake setting.

Tue. April 2, 2024
20.0.640

Fixed an issue where height fields that were not of the correct Unreal size would be offset when imported into Unreal.

Fri. March 8, 2024
20.0.640

Added support for "Horizontally Join to Next Parameter" option to Details UI.

Thu. March 7, 2024
20.0.640

TOP nodes and networks in PDG details UI are now lexicographically sorted.

Thu. March 7, 2024
19.5.895

Fixed a warning when using landscapes with the old Unreal input system.

Mon. February 19, 2024
20.0.622

Fixed a warning when exporting landscapes with the old Unreal input system.

Mon. February 19, 2024
20.0.618

Fixed a crash when cooking if an HDA input straddles a world partition boundary.

Thu. February 15, 2024
19.5.891

Fixed a crash during cooking if an HDA input straddles a world partition boundary.

Thu. February 15, 2024
19.5.890

Limit the number of Landscape Splint control points input from Houdini to Unreal to 1000. This prevents a crash in Unreal when saving a map with a high number of control points.

Wed. February 14, 2024
20.0.617

Limited the number of Landscape Spline control points input from Houdini to Unreal to 1000. This prevents a crash in Unreal when saving a map with a large number of control points.

Wed. February 14, 2024
20.0.613
  • Fixed an issue when adding to a World input's selection with the newinput system activated: previously selected Actors were ignored.
  • Optimized and improved SlateNotifications and DetailsPanels updatesas they were somitmes significantly slowing the plugin.
  • Reduced notification spam, all notifications now clearly indicateswhich HDA they're coming from.
  • (UE5.2+) Fixed a crash when creating Geometry Collections with morethan one UV set.
  • The Public API's PDGCookOutputsForNetwork and PDGCookNode functions nowreturn true only if a cook was successfully started.If the PDG graph was already cooking, they will now return false.
  • Added support for exporting Bool/StaticSwitch material parameters whensending assets with the "export material parameters" option enabled.
Fri. February 9, 2024
20.0.612

Fixed data layers not propogating to PDG assets in Unreal.

Fri. February 9, 2024
20.0.611

Improved BGEO importer (used for PDG, direct imports and NodeSync) by adding support for Data Tables, Skeletal Meshes, Geometry Collections, and Animation Sequences.

Wed. February 7, 2024
20.0.605
  • SkeletalMesh input now send two packed prims to the HDA input:the mesh data (mesh, colliders, LODs, sockets) as `Base.shp` and thecapture pose data as `Base.skel`.
  • Updated the UnrealToKineFX HDA to split/unpack the new SkeletalMeshinput data.
  • Fixed scale on the Skeletal Mesh input Capture Pose to match FBX imports.
  • Fixed unreal_skeleton attribute value for AnimSequence inputs.
  • Skeletal Mesh output now translate the Rest Geometry and Capture Posefrom packed primitives (similar to the input change above).Packed primitives from multiple skeletal meshes can be merged togetherinto a single output.
  • Updated the KineFXToUnreal HDA to match new output requirements.
  • Added support for Houdini/Unreal materials to Skeletal mesh output.
  • Added Skeletal Mesh output UI.
Thu. February 1, 2024
19.5.869

Fixed a crash when a landscape is input to an HDA and the landscape has a missing layer info on a paint layer

Wed. January 24, 2024