Houdini Main Changelogs

Houdini 18.5.546
  • Made improvements to the error logging of the plugin.
  • Instead of crashing, the plugin will now issue an error message to the MaxScript listener when attempting to create an .hdalc asset in the scene while using a commercial license.
yesterday
Houdini 18.5.546 Fixed the button strip parameter to allow for 2^n choices. yesterday
Houdini 18.5.546 Setting HOUDINI_PDG_NODE_DEBUG to 4 now enables log messages each time a node callback is invoked during a PDG graph cook, which can be useful when debugging custom nodes or graph behavior. yesterday
Houdini 18.5.546 Fixed placement of the BG image at the world origin when looking through an orthographic camera with a BG image. yesterday
Houdini 18.5.546 When evaluating a parameter without an active work item, PDG nodes will now default to using the time value that was set when the TOP network began to cook. Previously parm evaluation would use frame=0 by default, however in some cases that resulted in inconsistent behavior between the evaluated value and the UI. When a parameter is evaluated against a particular work item, the work item's frame value is still always used to determine the evaluation time. yesterday
Houdini 18.5.546 Fixing an issue where EDU users would install the Free Engine PlugIn and break their license setup. yesterday
Houdini 18.5.546 Fixed various issues regarding undoing the deletion of an HoudiniAssetRoot gameObject. yesterday
Houdini 18.5.546 Fixed an issue with the HOM accessor for the UV view's background image. yesterday
Houdini 18.5.543 Generic property attributes are now applied on spline outputs. Fri. April 9, 2021
Houdini 18.5.543 Improved the display of floating point numbers in the parameter UI. The precision of displayed float values will now adjust according to the value of the float rather than always being displayed with a fixed precision of 6 decimals. Fri. April 9, 2021
Houdini 18.5.543 The GeometryViewport.frameSelected() HOM function now works in the LOP viewer. Fri. April 9, 2021
Houdini 18.5.543 Fixed a bug where enabling fake caustics can cause refraction to be counted multiple times and cause overly bright regions. Fri. April 9, 2021
Houdini 18.5.543 Added an option to the Crowd Trigger's raycast mode to use the agent's orientation to determine the ray direction rather than the agent's velocity. This can work better for stationary agents or for locomotion where the agent's velocity is in a different direction than where the agent is facing. Fri. April 9, 2021
Houdini 18.5.543 Incorrectly sized terrain data will now attempt to resize terrain using billinear resampling
  • Note that the list of correctly sized terrain is: https://www.sidefx.com/docs/unity/_terrain.html
Fri. April 9, 2021
Houdini 18.5.543 Added edge group count member variable causing errors Fri. April 9, 2021
Houdini 18.5.543 Fixed a viewer crash when clearing the GL texture cache while a 2D volume is displayed. Fri. April 9, 2021
Houdini 18.5.543 Fix node.changeNodeType() to be able to clear editable subnets by changing the node to its type. Fri. April 9, 2021
Houdini 18.5.543 Fixed an issue in the Crowd Trigger DOP where, when using the Group parameter, the trigger attribute was not reset correctly for agents that were no longer in the group. Fri. April 9, 2021
Houdini 18.5.543 Fixed an error when building the Input Points group menu in RBD Material Fracture when the fourth input was not connected. Fri. April 9, 2021
Houdini 18.5.542 Fixed crash that could occur when deleting a geometry HDA. Thu. April 8, 2021
Houdini 18.5.542 Added support for passing edge selections between Houdini and 3ds Max via the "hemax_edge_selection" edge group. Thu. April 8, 2021
Houdini 18.5.542 Added support for getting and setting edge groups. Thu. April 8, 2021
Houdini 18.5.542 Scheduler TOPs now display a badge that indicates the number of work items that are actively cooking and queued with that scheduler. If the scheduler is configured to block the cook when there are failed items, the badge will also show the number of pending failed items. When only failed items are left the schduler badge shows a new status icon that indicates that the cook is waiting on the failed items to be resolved. Thu. April 8, 2021
Houdini 18.5.542 The picker for the Karma lens shader parm on the Camera LOP will now browse to SHOPs as well as VOPs. Thu. April 8, 2021
Houdini 18.5.542 Fixed an issue where the job wrapper script used by the HQueue and Tractor scheduler could throw an exception when trying to format the exit code of a job process. Additionally, the wrapper script will now correctly print out signal names on Linux and Mac OS if the job terminated because the process received a signal. Thu. April 8, 2021