Houdini Main Changelogs
| 21.0.542 | AOV names that contain spaces in EXR files are now imported properly. |
yesterday | |
| 20.5.789 | Fix Shape Diff SOP crash when given inputs with mismatched point counts. |
Thu. November 20, 2025 | |
| 21.0.541 | Fix Shape Diff SOP crash when given inputs with mismatched point counts. |
Thu. November 20, 2025 | |
| 21.0.541 | Fixed a bug where deep camera map in EXR format had incorrect channel names for beauty plane ('C.r', 'C.g', 'C.b' instead of 'R', 'G', 'B'). |
Thu. November 20, 2025 | |
| 20.5.789 | Added a "Remove Scales from Joint Transforms" toggle parameter to the FbxAnimOutput ROP. This removes scaling from the global transforms of skeleton joints while preserving rotation and translation. |
Thu. November 20, 2025 | |
| 20.5.789 | Fixed a bug where the "Remove Scaling from Joint Transforms" toggle on the FbxCharacterOutput ROP was not being applied to the animated skeleton (only the capture pose). This was the intended behavior and should produce expected results when importing these rigs in Unreal. |
Thu. November 20, 2025 | |
| 21.0.541 | Grayscale RLE-compressed TGAs are now supported. |
Thu. November 20, 2025 | |
| 20.5.789 | Fixed an issue where the Cop Path parameter of the Image ROP would be disabled when the node had an input. |
Thu. November 20, 2025 | |
| 21.0.541 | Muscle Paint SOP has new parameter "Otis Attributes Only" to remove Vellum only muscle attributes from paintable attributes. |
Thu. November 20, 2025 | |
| 21.0.541 | Fixed a bug on the limb component that would cause the twist to not work as expected. |
Thu. November 20, 2025 | |
| 21.0.540 | Added a new toggle 'Treat Mono as Alpha' to Scatter Shapes COP. Which fixes a case where a mono input with mono output signature would result in a different look to the original. |
Wed. November 19, 2025 | |
| 21.0.540 | Fixed a bug in CPU and XPU (with embree device) where uniform volumes may sometimes produce fictitious hits outside of container geometry, which can cause speckling artifacts in utility AOVs such as built-in depth AOV. |
Wed. November 19, 2025 | |
| 20.0.1260 | Fixed a potential crash in the viewport when displaying packed USD primitives |
Wed. November 19, 2025 | |
| 21.0.539 | Fixed a bug in the Background Plate LOP which caused the offscreen texture to disappear when rotated. |
Wed. November 19, 2025 | |
| 21.0.540 | Fixed a bug on the clean component where unpromoting wasnt working. |
Wed. November 19, 2025 | |
| 21.0.540 | Fixed a bug on the blendshape component where the sliders "use_Y" value wasnt set for each slider in some cases. |
Wed. November 19, 2025 | |
| 21.0.539 | Fixed a bug in the Extract Instances LOP with scalar primvars. |
Wed. November 19, 2025 | |
| 21.0.540 | Recipes: Fixed missing 'Preset' label when only Parm Preset recipes are available in the right-click node menu. |
Wed. November 19, 2025 | |
| 21.0.540 | Fixed issues preventing Delta Mush 2.0 from being used in compiled blocks. Also fixed a bug where normals weren't recomputed in blur mode, i.e. when used with a single input. Made blurring more efficient by discarding unaffected geometry, same as in delta mush mode. Bug: 148639 |
Wed. November 19, 2025 | |
| 21.0.538 | Added support for Unreal Engine 5.7 |
Mon. November 17, 2025 | |
| 21.0.538 | Add support for dark mode on Windows for the pop up console dialog. |
Mon. November 17, 2025 | |
| 21.0.538 | Fixed a crash when changing preferences after closing a scene viewer pane. |
Mon. November 17, 2025 | |
| 21.0.536 | Exposed error message nodes in Scatter Shapes. |
Sat. November 15, 2025 | |
| 21.0.536 | Fixed a case where Reaction Diffusion Block Begin would not accept Chemical (UV) inputs. |
Sat. November 15, 2025 | |
| 21.0.535 | Add additional resource validation checks when binding descriptor sets, to improve viewport stability |
Fri. November 14, 2025 |