Houdini Main Changelogs

Houdini 19.0.421 The shelf tabs for the Solaris desktop have been swapped so that the Cameras and Lights are now on the right, consistent with Build and other desktops yesterday
Houdini 19.0.421 Fix the file filters for sqlite and add *.usdz to USD. yesterday
Houdini 19.0.421 Failures when reporting per-frame outputs for ROP Fetch work items will no longer cause the entire ROP cook to fail. Instead, a failure is logged to the work item log and the ROP will continue to cook the next frame. yesterday
Houdini 19.0.421 when a farm scheduler is using the MQ without a hardcoded port, it will now try to use the farm job log to load the port instead of waiting for a stamp file on the shared drive, if possible. This means the MQ task should be initialized sooner as it no longer needs to wait on an NFS file sync. yesterday
Houdini 19.0.421 RPCs made from jobs to the PDG MQ server now have a default retry count of 1 instead of 0. yesterday
Houdini 19.0.421 Added a workaround to an Nvidia compiler regression in their 495 drivers and above. This should fix GLSL compiler errors causing missing geometry. yesterday
Houdini 19.0.421 Fixed an issue that Launcher marked current user as logged in even when the session cookie in use was no longer valid. yesterday
Houdini 19.0.420 XPU: normal clamping (fixing dark halo around low-poly objects) Tue. October 26, 2021
Houdini 19.0.420 Fixed possible crash when a subd mesh's "st" primvar has invalid number of entries. Tue. October 26, 2021
Houdini 19.0.420 Python Handles - Handle components are not located when bound to a node
  • Fix python handles to locate gadgets when not bound to a python state.
Tue. October 26, 2021
Houdini 19.0.420 Python Handles - bindParameter doesn't support list
  • Add support to bind multiple component parms to handles, up to 3 components are supported.
  • onParmChangeEvent now gets a parm_value list for multi component parms.
  • Update viewerhandle.utils.TransformAid to support multi component parms.
Tue. October 26, 2021
Houdini 19.0.420 Fixed keyboard focus for Show/Hide Search Parameter (F) in the parameter dialog so that the input field gets a focus without clicking. Tue. October 26, 2021
Houdini 19.0.420 Use output nodes by default Tue. October 26, 2021
Houdini 19.0.420 Fix integer overflow issue when writing metadata to .exr files. Tue. October 26, 2021
Houdini 19.0.420 Fix spelling of Maximum and Title Case of Gas Resize Fluid Dynamic DOP. Tue. October 26, 2021
Houdini 19.0.419 Add MtlX ramp support for cubic and linear float/color ramps Mon. October 25, 2021
Houdini 19.0.419 Added a ispdgeval() expression function that returns 1 if the expresison is being evaluated as part of a PDG cook, otherwise it returns 0. Mon. October 25, 2021
Houdini 19.0.419 The generated mesh output now properly uses the collision complexity from the Houdini Mesh Generation Properties. A side effect of this is that the default collision complexity behaviour is now CTF_UseDefault instead of CTF_UseComplexAsSimple. Mon. October 25, 2021
Houdini 19.0.419 Fixed possible crashing bug when assigning materials using the material linker when karma was the scene renderer. Mon. October 25, 2021
Houdini 19.0.419 Fixed an issue where data tables with invalid names (spaces or colons) would not marshall data into Houdini Engine. Mon. October 25, 2021
Houdini 19.0.419 Fixed possible crash upon initialization when loading a .hip file. Mon. October 25, 2021
Houdini 19.0.419 Fixed a regression introduced in 19.0 with string expansion that were outputing more than 256 tokens. A string such as chan[1-1000] would only return 256 entries instead of 1000. Mon. October 25, 2021
Houdini 19.0.419 Reduced the minimum height of the scene graph details pane. Mon. October 25, 2021
Houdini 19.0.419 SOP Import now ensures that the paths in the `joints` attribute for a Skeleton prim do not contain any invalid characters, which could produce errors when performing skinning. The `jointNames` attribute still contains the original joint name for round-tripping. Mon. October 25, 2021
Houdini 19.0.419 Suppress shader errors that can occur from using certain function in VEX on Linux. Mon. October 25, 2021