Houdini Main Changelogs

Houdini 18.0.548 When importing FBX clips for blendshapes, only import the first frame when the import animation option is disabled. yesterday
Houdini 18.0.548 Fix bug where file open errors would fail to be reported when the environment variable HOUDINI_BUFFEREDSAVE was set to 1. yesterday
Houdini 18.0.548 Added HOM support for setting some viewport shadowmap and HQ Lighting display options which were missing from HOM. yesterday
Houdini 18.0.547 Fixed a bug where mantra would create output folders for cryptomatte in IPR or preview renders. Thu. August 6, 2020
Houdini 18.0.546 Fixes a bug in Modify Point Instances LOP when pruning point instances with time samples. Wed. August 5, 2020
Houdini 18.0.546 Fixes a bug in the Retime Instances LOP which would emit an error message when no retiming is to be performed on point instances. Wed. August 5, 2020
Houdini 18.0.546 Unity plugin: Added new HEU_AssetSync for loading HDAs in a separate thread similar to NodeSync and GeoSync. Fixed up a couple of HAPI calls where the HDA's initialized session wasn't being used so when using multiple sessions, the default session was being used instead. Wed. August 5, 2020
Houdini 18.0.546 TOP Deadline Scheduler:
  • Fixed the result HTTP port not being set and so result callbacks failing when using the CommandServer or PythonServer TOP nodes.
  • Fixed syntax errors when setting the Deadline Monitor.
  • Removed Use IP Address for PDGMQ parm.
  • Removed the old MQ server path.
Wed. August 5, 2020
Houdini 18.0.546 Further fix the timestamp reported by sesinetd in the usage logs. Wed. August 5, 2020
Houdini 18.0.546 Fixes a bug that caused the time information to be off by roughly 5 hours in the usage exporter. Wed. August 5, 2020
Houdini 18.0.545 Fixed a bug in the RBD Bullet Solver guiding where rotated input packed primitives's angular threshold would be incorrectly calculated and become unguided immediately. Tue. August 4, 2020
Houdini 18.0.545 JSON Input TOP:

* Renamed the "PDG Attribute Type" parameter to "Store As" * Added an "Automatic" option to the "Store As" menu * Added an "Unpacked Attributes" option to the "Store As" menu
Tue. August 4, 2020
Houdini 18.0.545 Fixed the unknown 'License Id' field error while exporting xlsx and user information in the peak usage exporter. Tue. August 4, 2020
Houdini 18.0.545 Fixed a bug when exporting the peak usage time interval that caused the usage exporter timezone to fail. Tue. August 4, 2020
Houdini 18.0.541 Fixed a bug where interrupting the Voronoi Split SOP could take a long time to finish cancelling when running over heavy geometry. Fri. July 31, 2020
Houdini 18.0.540 Fixed a bug in pdg.input() when used out-of-process with localize enabled.

Removed the script string attrib from pythonscript Top.

Thu. July 30, 2020
Houdini 18.0.540 Fixed bug in the Edit state where hitting a move tool key (t,r,s) while in sculpt mode would invoke a new move tool instance of the edit state, which was not only unexpected, but also prevented the action from being undoable. Thu. July 30, 2020
Houdini 18.0.540 Fixed a bug in dsmmerge where using input images with non-RGB opacity (Of) channel would either crash or write out garbled results. Thu. July 30, 2020
Houdini 18.0.539 Fixed import issues when specifying a start or end date with the usage log parser. Wed. July 29, 2020
Houdini 18.0.539 Improved robustness of connecting VOP directly from the Tab menu. Wed. July 29, 2020
Houdini 18.0.539 Fixes issue where the client checked the read/write access when using http instead of letting the server report if the request cannot be satisfied. Wed. July 29, 2020
Houdini 18.0.539 Fixed a regression in the RBD Material Fracture SOP that caused the glass fracture mode to be marked as time dependent. Wed. July 29, 2020
Houdini 18.0.539 Attribute Create: added a parameter to specify the name of an integer attribute which will be used to indicate whether the file exists or not when creating a file attribute and "Check File Path" is set to the warning mode. Wed. July 29, 2020
Houdini 18.0.539 Fixed bug affecting the detection of the loop select volatile key (a) that was breaking the automatic hiding of the handle in the Edit and UVEdit states while this key is held. Wed. July 29, 2020
Houdini 18.0.539 When "Load Geometry During Cook" is enabled on the Invoke TOP, the node will also unload input data when a work item finishes cooking. Wed. July 29, 2020