Houdini Main Changelogs

21.0.496

Fixes a bug where Channel Swap would fail when plugging a Float VDB into the channels input.

yesterday
21.0.496

Fix crash when a VDB that was still on the GPU was accessed by VEX from multiple threads.

yesterday
21.0.496

Fix a MotionMixer crash with animation clips that have animation layers. We would first see multiple clips with the same name in the clip library and on clip reloading, the mixer would crash.

yesterday
21.0.496

Fixed a bug in karma CPU where Mtlx Extract or Mtlx Separate nodes wouldn't do any implicit conversion if input type mismatch and cause shader to fail to compile.

yesterday
21.0.496

Fix an issue in the APEX Scene Animate state where if two scene viewers were open, the selection sets would only select correctly on one of them.

yesterday
21.0.496

Added functionality to Otis Muscle and Tissue Configure SOP to deform the muscles and tissue/fascia to the bone position at the initial frame. This is on by default.

yesterday
21.0.494

Improve LOP drag and drop actions in the viewport. New nodes are created inline instead of branching from the display node. Dragging material assets onto the viewport will create a material linker to both instantiate the material and assign it to the target prim.

Sat. October 4, 2025
21.0.493

Fixed husk computation of the data window using --autocrop when rendering using auto-tiled rendering.

Fri. October 3, 2025
21.0.493

Fixed a bug where render stats panel was incorrectly displaying primary sample counts instead of path sample counts when using "Path Traced" convergence mode under Karma CPU.

Fri. October 3, 2025
21.0.493

Fixed incorrect tile index in log output when using husk's auto-tile option. This also addresses incorrect frame number in deep image's metadata when doing tiled renders.

Fri. October 3, 2025
21.0.493

Update comments for qrotateunit() to document the distinction with qrotate().

Fri. October 3, 2025
21.0.493
  • Fixed various issues with texture asset support in geometry input.Updating the export options or resending the same texture now behaves properly.
  • Fixed build issues when building the plugin as an engine plugin due to categoryspecifiers.
  • Fixed bugs occuring when two inputs shared the same mesh with different valuesof the "Export Main Geometry" option.
Fri. October 3, 2025
21.0.493

Fixed a bug in the Blendshape component where the default sliders where either not created or in the wrong position.

Fri. October 3, 2025
21.0.493

Fixed an issue with auto-tiling of images in husk on Windows when the image path was specified as a Windows file path.

Fri. October 3, 2025
21.0.493

Muscle Flex attribute dropdown menus now filter by type and query the relevant input.

Fri. October 3, 2025
21.0.493

Fixed a bug in the Muscle Mirror SOP where clicking the Group dropdown menu raised an error.

Fri. October 3, 2025
21.0.493

Fixed color difference between displayed and baked Ce volume when using Phyiscial or Planck Blackbody. This changes newly baked Ce volumes with these two methods.

Fri. October 3, 2025
20.5.741

Fixed a bug where mantra wasn't properly handling the vm_setexrdatawindow setting. This also fixes an issue where render time/memory weren't being properly written to OpenEXR images by mantra.

Fri. October 3, 2025
21.0.493

Fixed an issue partitioning render products when the --camera option was specified on the husk command line. This was causing the mplay-monitor to fail to open when launched from Houdini.

Fri. October 3, 2025
21.0.493

It is now safe to allocate and delete HUSD_DataHandle objects in multiple threads at the same time. This may be useful in some custom HDK LOP nodes.

Fri. October 3, 2025
21.0.493

Added initial support for multi-byte host names with licensing.

Fri. October 3, 2025
21.0.492

Constraint LOP nodes are now added to the affected prims' Editor Nodes metadata and the affected prims are added to the nodes' last modified prims list.

Fri. October 3, 2025
21.0.493

The "Starred" filter in the asset catalog and snapshot gallery now work properly no matter how the "starred" data is stored in the data source.

Fri. October 3, 2025
21.0.493

Fixed a crash when using a USD Render ROP in "Render Existing File" mode with no LOP node specified. In this case, the Render Settings prim pattern is evaluated by opening the file on disk as a USD stage and running the prim pattern on that stage.

Fri. October 3, 2025
21.0.492

XPU: fixed an issue relating to auto-raybias and semitrans emissive objects

Thu. October 2, 2025