Houdini Main Changelogs

18.5.718

The ROP Fetch TOP will now match at most one output per target ROP node, unless a list of output parm names was explicitly specified on the TOP node.

Fri. October 1, 2021
18.5.718

Version 2:

  • UE5: Fixed an issue where bake to actor would fail and not create anybaked actors / assets
Fri. October 1, 2021
18.5.718

Version 2:

  • Fixed loading of PDG output regression.
Fri. October 1, 2021
18.5.716

Version 2:

  • Fixed an issue where input updates/changes via the public API,especially with curve inputs, would not always take effect.
  • Updated the public API documentation to mention that the API returnscopies of the input configuration of an HDA and that to apply changes theSetInputAtIndex() or SetInputParameter() functions must be used.
Thu. September 30, 2021
18.5.716

Fixed material update issue for tiled landscapes.

Thu. September 30, 2021
18.5.717

Fix the binding of vector2, vector4, string, and dictionary attributes from other inputs in wrangles using id or name attribute matching.

Thu. September 30, 2021
18.5.717

Improve how peak usage logging is tracked to prevent broken hservers from incorrectly increasing peak usage counts.

Thu. September 30, 2021
18.5.717

The TOP Network parameter from the TOP Network Cook Controls property can now be set to a specific TOP node. This makes it possible to promote the work item dot display of a specific node in a TOP Network to a different node. Previously, it was only possible to promote the dot display for the entire network itself.

Thu. September 30, 2021
18.5.716

Version 2:

  • Initial support for generation of landscapes with edit layers (usingGenerate output mode).
  • Fixed various issues with Modify landscape output mode.
  • Add support for edit layer attributes on heightfield primitives.
  • Fix issue where temp landscapes were not spawned in the HAC's level.
  • Fix issue where HDA would output from hidden or nested subnets.
  • Fix handling of output data between Display nodes and Output nodes tomatch Houdini's internal behaviour.
Wed. September 29, 2021
18.5.716

Version 2:

  • All UHoudiniPublicAPIInput classes are now API exported in the C++ PublicAPI
  • Fixed setting multiparm parameters via the Public API
  • AHoudiniAssetActor is now public in C++
Wed. September 29, 2021
18.5.716

The Wedge TOP will now automatically try to convert relative target parm references to absolute paths, before adding them as work item attributes.

Wed. September 29, 2021
18.5.716

Version 2

  • Fixed a regression that caused rebuilds to fail with "Fatal error - invalid".
Wed. September 29, 2021
18.5.716

Fixed an issue with work items in the Geometry Import TOP always dirtying after the node regenerates.

Wed. September 29, 2021
18.5.716

Fixed an issue that caused Houdini Engine Indie licenses to not work when using a manually started HARS process.

Wed. September 29, 2021
18.5.714

The hgpuinfo command should now be more robust when listing OpenCL devices using the "-l" option.

Mon. September 27, 2021
18.5.714

Table Import SOP under Python 3 will load more than 100,000 lines now.

Mon. September 27, 2021
18.5.711

Version 2:

  • UE5: Fixed "double cooking" issue when instantiating a new HDA by draggingit on the viewport (UE5 specific).Like in UE4, the HDA is only cooked after being dropped.
Fri. September 24, 2021
18.5.711

Fixed a bug in the Fur SOP that prevented the guide shader from reading attributes from the guide geometry in some situations.

Fri. September 24, 2021
18.5.711

Fixed a bug with file caching of a minimal pyro simulation to disk when Save in Background is enabled.

Fri. September 24, 2021
18.5.711

Fixed an issue with pdgcmd.printlog(..) throwing an exception on some OS X systems when determining the system locale.

Fri. September 24, 2021
18.5.711

New methods were added to hou.SceneGraphTree which may require some plugins to be recompiled.

Fri. September 24, 2021
18.5.711

Added default implementation to OP_Node::getOpTypeID and OP_Node::getOpType which were previously pure virtuals.

Fri. September 24, 2021
18.5.711

Fix a crash that could occur when creating VOP nodes with a Type Properties dialog open.

Fri. September 24, 2021
18.5.711

Added new methods to hou.SceneGraphTree for getting and setting the list of expanded primitive paths.

Fri. September 24, 2021
18.5.711

Fixed a bug that was causing sesinetd.options to not work on Windows platforms.

Fri. September 24, 2021