Houdini Main Changelogs
19.5.136 | Fixed a bug where the SOP Create LOP wasn't assigning materials properly for imported volumes. |
Thu. January 20, 2022 | |
19.5.136 | The File Rename TOP now supports renaming upstream output files, instead of always requiring a custom file path. |
Thu. January 20, 2022 | |
19.5.136 | Fixed an issue where the Bullet solver did not correctly import box primitives that had a mirrored transform. This led to various stability issues in the simulation. |
Thu. January 20, 2022 | |
19.5.135 | In DOP Import 2.0, the Geometry Data Path parameter can now specify a pattern or list of subdata paths, rather than just a single path. Optionally, an output attribute can also be added to identify the subdata path that the geometry was imported from. |
Wed. January 19, 2022 | |
19.5.135 | The File Rename TOP no longer requires an input node. |
Wed. January 19, 2022 | |
19.5.135 | Fixed a bug where editing a layout brush would often have its changes stepped on. |
Wed. January 19, 2022 | |
19.5.135 | Fixed a bug in the Pose Library where it failed to save and load animation clip data stored on disk. |
Wed. January 19, 2022 | |
19.5.134 | Fixed missing geometry in the viewport when inside a SOP Create/Modify LOP and the display flag was set to a different SOP. |
Tue. January 18, 2022 | |
19.5.134 | Added the imageio 2.6.1 Python package to Houdini. Also added imageio's dependencies, enum34 1.1.10 and futures 3.3.0, to Houdini but only for the Python 2 build. |
Tue. January 18, 2022 | |
19.5.134 | Fixed a bug in the Pose Library where it failed to generate animated thumbnails when capturing a clip. |
Tue. January 18, 2022 | |
19.5.134 | Added per-curve weight attribute support to the Volume Velocity from Curves SOP. |
Tue. January 18, 2022 | |
19.5.133 | The Shift+R hotkey in the network editor will now rotate input connections on all selected nodes, not just the current node. |
Mon. January 17, 2022 | |
19.5.133 | Fixed selection picking of volumes in the LOPs view. |
Mon. January 17, 2022 | |
19.5.133 | There's a new karma global rendering property to enable/disable image blur. |
Mon. January 17, 2022 | |
19.5.133 | Both the ffmpeg and imagemgick job scripts can now be configured to run in-process. The ffmpeg and imagemagick exectuables themselves still execute in their own process. |
Mon. January 17, 2022 | |
19.5.133 | The POP Steer Obstacle DOP now includes the obstacle geometry (when imported from SOPs or a context input) in its guide geometry, in addition to the agent spheres. |
Mon. January 17, 2022 | |
19.5.130 | Fixed an issue where baking terrain outputs using output nodes would result in an error |
Fri. January 14, 2022 | |
19.5.130 | Fixed a bug with instancing assets where assets were not always loaded from disk when not in memory. |
Fri. January 14, 2022 | |
19.5.130 | Version 2: Only set Landscape layer NoWeightBlend option if a LayerInfo is created for the first time or if an attribute is present. |
Fri. January 14, 2022 | |
19.5.130 | The Agent Collision Layer SOP now allows the bounds scale of each shape to be overridden. |
Fri. January 14, 2022 | |
19.5.130 | PDG attributes access from Python now have a new `isArray` property, which is set to `True` for datatypes that support arrays of values (int, float, string and file). |
Fri. January 14, 2022 | |
19.5.130 | Fixed a case where an animated texture would sometimes not update properly in the viewport. |
Fri. January 14, 2022 | |
19.5.130 | Added an option to SOP Import to control whether the attribute name is added as a prefix to the subsets produced from string partition attributes. |
Fri. January 14, 2022 | |
19.5.130 | Updated USD library with some custom additions that make Houdini's viewport much faster when displaying large numbers of native instances. Also added a new API that can be used by render delegates to improve memory use in scenes with many point instancer primitives using instanceable primitives. |
Fri. January 14, 2022 | |
19.5.130 | Enabled the selection of point instancer instances when using render delegates besides Houdini GL. Also made some performance improvements in native instance selection and scene graph tree refreshes. |
Fri. January 14, 2022 |