Houdini Main Changelogs
18.0.349 | Fixed an HQueue bug where Windows client machines failed to report incremental job progress. |
Mon. January 13, 2020 | |
18.5.90 | Fixed an HQueue bug where Windows client machines failed to report incremental job progress. |
Mon. January 13, 2020 | |
18.5.90 | Fixed an HQueue bug where Windows client machines failed to report incremental job progress. |
Mon. January 13, 2020 | |
18.5.90 | Fixed an HQueue bug where Windows client machines failed to report incremental job progress. |
Mon. January 13, 2020 | |
18.5.90 | Fixed an HQueue bug where Windows client machines failed to report incremental job progress. |
Mon. January 13, 2020 | |
18.0.349 | Fix potential crash in the Guide Mask Core SOP when the output type is set to point attribute. |
Mon. January 13, 2020 | |
18.5.90 | Fix potential crash in the Guide Mask Core SOP when the output type is set to point attribute. |
Mon. January 13, 2020 | |
18.5.90 | Fix potential crash in the Guide Mask Core SOP when the output type is set to point attribute. |
Mon. January 13, 2020 | |
18.5.90 | Fix potential crash in the Guide Mask Core SOP when the output type is set to point attribute. |
Mon. January 13, 2020 | |
18.5.90 | Fix potential crash in the Guide Mask Core SOP when the output type is set to point attribute. |
Mon. January 13, 2020 | |
18.0.349 | Fixed a Windows-only bug where clicking on control buttons in the Character Picker did not select the target nodes in the network. |
Mon. January 13, 2020 | |
18.0.349 | Fixed an error in a change to 18.0.273 that was supposed to reduce stage traversals when generating the context menu for a USD prim. This revision actually fixes that problem. |
Mon. January 13, 2020 | |
18.5.90 | Fixed an error in a change to 18.5.14 that was supposed to reduce stage traversals when generating the context menu for a USD prim. This revision actually fixes that problem. |
Mon. January 13, 2020 | |
18.5.90 | Fixed an error in a change to 18.5.14 that was supposed to reduce stage traversals when generating the context menu for a USD prim. This revision actually fixes that problem. |
Mon. January 13, 2020 | |
18.5.90 | Fixed an error in a change to 18.5.14 that was supposed to reduce stage traversals when generating the context menu for a USD prim. This revision actually fixes that problem. |
Mon. January 13, 2020 | |
18.5.90 | Fixed an error in a change to 18.5.14 that was supposed to reduce stage traversals when generating the context menu for a USD prim. This revision actually fixes that problem. |
Mon. January 13, 2020 | |
18.5.90 | Fixed a Windows-only bug where clicking on control buttons in the Character Picker did not select the target nodes in the network. |
Mon. January 13, 2020 | |
18.5.90 | Fixed a Windows-only bug where clicking on control buttons in the Character Picker did not select the target nodes in the network. |
Mon. January 13, 2020 | |
18.5.90 | Fixed a Windows-only bug where clicking on control buttons in the Character Picker did not select the target nodes in the network. |
Mon. January 13, 2020 | |
18.5.90 | Fixed a Windows-only bug where clicking on control buttons in the Character Picker did not select the target nodes in the network. |
Mon. January 13, 2020 | |
18.0.349 | RGBA textures no longer briefly show up as monochrome in the viewport when switched from an invalid to valid texture using the principled shader. |
Mon. January 13, 2020 | |
18.5.90 | RGBA textures no longer briefly show up as monochrome in the viewport when switched from an invalid to valid texture using the principled shader. |
Mon. January 13, 2020 | |
18.5.90 | RGBA textures no longer briefly show up as monochrome in the viewport when switched from an invalid to valid texture using the principled shader. |
Mon. January 13, 2020 | |
18.5.90 | RGBA textures no longer briefly show up as monochrome in the viewport when switched from an invalid to valid texture using the principled shader. |
Mon. January 13, 2020 | |
18.5.90 | RGBA textures no longer briefly show up as monochrome in the viewport when switched from an invalid to valid texture using the principled shader. |
Mon. January 13, 2020 |