Houdini Main Changelogs
19.0.224 | Attribute TOPs that use multiparms now have an enable/disable toggle on each multiparm entry, for example the Attribute Create, Attribute Rename and Partition by Attribute TOP. The toggle can be used to conditionally set an attribute using an expression, or more easily turn on/off an attribute entry when debugging. |
Tue. April 13, 2021 | |
19.0.224 | The Divide SOP's bricker option now produces regularly spaced divisions even when positive values are used with the offset parameter. |
Tue. April 13, 2021 | |
19.0.224 | Fixed a bug in the Divide SOP's bricker option that produced unexpected results when positive values were used with the offset parameter. |
Tue. April 13, 2021 | |
19.0.224 | Fixed a bug that prevented querying remote hosts using hserver. |
Tue. April 13, 2021 | |
19.0.224 | The pdgattriblist() expression function now returns the list of attribute names sorted in ascending order, instead of having an unspecified order. |
Tue. April 13, 2021 | |
19.0.224 | Inputs can now be connected to the GLTF ROP to establish a dependency graph. |
Tue. April 13, 2021 | |
19.0.223 |
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Mon. April 12, 2021 | |
19.0.223 | The UV Edit state will now respect the viewport's UV attribute name setting when creating a new SOP. |
Mon. April 12, 2021 | |
19.0.223 | Fixed the button strip parameter to allow for 2^n choices. |
Mon. April 12, 2021 | |
19.0.223 | Vector fields in houdini native volume format can now be bound to shader. Field name ending in ".x", "_x", ".y", "_y", ".z" or "_z" is considered a vector component. |
Mon. April 12, 2021 | |
19.0.223 | Setting HOUDINI_PDG_NODE_DEBUG to 4 now enables log messages each time a node callback is invoked during a PDG graph cook, which can be useful when debugging custom nodes or graph behavior. |
Mon. April 12, 2021 | |
19.0.223 | Fixed placement of the BG image at the world origin when looking through an orthographic camera with a BG image. |
Mon. April 12, 2021 | |
19.0.223 | The number of active connections, accepted connections, handled connections, request count, reading count, writing count, and waiting count are all now tracked with the server. Url handlers are also added so the server can be monitored through external services like zabbix. |
Mon. April 12, 2021 | |
19.0.223 | When evaluating a parameter without an active work item, PDG nodes will now default to using the time value that was set when the TOP network began to cook. Previously parm evaluation would use frame=0 by default, however in some cases that resulted in inconsistent behavior between the evaluated value and the UI. When a parameter is evaluated against a particular work item, the work item's frame value is still always used to determine the evaluation time. |
Mon. April 12, 2021 | |
19.0.223 | Fixing an issue where EDU users would install the Free Engine PlugIn and break their license setup. |
Mon. April 12, 2021 | |
19.0.223 | Fixed various issues regarding undoing the deletion of an HoudiniAssetRoot gameObject. |
Mon. April 12, 2021 | |
19.0.223 | Fixed an issue with the HOM accessor for the UV view's background image. |
Mon. April 12, 2021 | |
19.0.222 | The sleep() function in VEX was off by a factor of 10. This has been fixed. Now, the sleep time is specified correctly in milliseconds (rather than centiseconds). |
Sun. April 11, 2021 | |
19.0.222 | The sleep() function in VEX was off by a factor of 10. This has been fixed. |
Sun. April 11, 2021 | |
19.0.220 | The parameters for SOP Verbs will respect the defaults for multiparms, so a node whose multparm starts with non-zero entries will likewise have a non-zero number of entries in the default parameter structure. |
Fri. April 9, 2021 | |
19.0.220 | Generic property attributes are now applied on spline outputs. |
Fri. April 9, 2021 | |
19.0.220 | Improved the display of floating point numbers in the parameter UI. The precision of displayed float values will now adjust according to the value of the float rather than always being displayed with a fixed precision of 6 decimals. |
Fri. April 9, 2021 | |
19.0.220 | The GeometryViewport.frameSelected() HOM function now works in the LOP viewer. |
Fri. April 9, 2021 | |
19.0.220 | Fixed a bug where enabling fake caustics can cause refraction to be counted multiple times and cause overly bright regions. |
Fri. April 9, 2021 | |
19.0.220 | Added an option to the Crowd Trigger's raycast mode to use the agent's orientation to determine the ray direction rather than the agent's velocity. This can work better for stationary agents or for locomotion where the agent's velocity is in a different direction than where the agent is facing. |
Fri. April 9, 2021 |