Houdini Main Changelogs
18.0.365 | Unity plugin: Fixed bake update with LODs. Fixed querying bumpmap texture property throwing error. |
Wed. January 29, 2020 | |
18.0.365 | Fix the Configure Layer LOP to use the current time when evaluating its parameters. Now this LOP can generate time-dependent values on the layer, which is particularly useful when generating separate USD files per frame. |
Wed. January 29, 2020 | |
18.5.106 | Fix the Configure Layer LOP to use the current time when evaluating its parameters. Now this LOP can generate time-dependent values on the layer, which is particularly useful when generating separate USD files per frame. |
Wed. January 29, 2020 | |
18.5.106 | Fix the Configure Layer LOP to use the current time when evaluating its parameters. Now this LOP can generate time-dependent values on the layer, which is particularly useful when generating separate USD files per frame. |
Wed. January 29, 2020 | |
18.5.106 | Fix the Configure Layer LOP to use the current time when evaluating its parameters. Now this LOP can generate time-dependent values on the layer, which is particularly useful when generating separate USD files per frame. |
Wed. January 29, 2020 | |
18.5.106 | Fix the Configure Layer LOP to use the current time when evaluating its parameters. Now this LOP can generate time-dependent values on the layer, which is particularly useful when generating separate USD files per frame. |
Wed. January 29, 2020 | |
18.0.365 | Unity plugin: Fixed up Houdini installation path lookup in registry for Houdini Indie Steam on Windows. |
Wed. January 29, 2020 | |
18.0.365 | Added an output file tag parm to the ROP Fetch TOP, which can be used to customize the tag on output files produced by that node. By default the node will tag files based on their extension, but when the new parameter is enabled the custom tag is always used instead. The parm has also been promoted to all of the high-level ROP wrappers, e.g. ROP Geomtry Output and ROP Mantra Render. |
Wed. January 29, 2020 | |
18.5.106 | Added an output file tag parm to the ROP Fetch TOP, which can be used to customize the tag on output files produced by that node. By default the node will tag files based on their extension, but when the new parameter is enabled the custom tag is always used instead. The parm has also been promoted to all of the high-level ROP wrappers, e.g. ROP Geomtry Output and ROP Mantra Render. |
Wed. January 29, 2020 | |
18.5.106 | Added an output file tag parm to the ROP Fetch TOP, which can be used to customize the tag on output files produced by that node. By default the node will tag files based on their extension, but when the new parameter is enabled the custom tag is always used instead. The parm has also been promoted to all of the high-level ROP wrappers, e.g. ROP Geomtry Output and ROP Mantra Render. |
Wed. January 29, 2020 | |
18.5.106 | Added an output file tag parm to the ROP Fetch TOP, which can be used to customize the tag on output files produced by that node. By default the node will tag files based on their extension, but when the new parameter is enabled the custom tag is always used instead. The parm has also been promoted to all of the high-level ROP wrappers, e.g. ROP Geomtry Output and ROP Mantra Render. |
Wed. January 29, 2020 | |
18.5.106 | Added an output file tag parm to the ROP Fetch TOP, which can be used to customize the tag on output files produced by that node. By default the node will tag files based on their extension, but when the new parameter is enabled the custom tag is always used instead. The parm has also been promoted to all of the high-level ROP wrappers, e.g. ROP Geomtry Output and ROP Mantra Render. |
Wed. January 29, 2020 | |
18.0.365 | Updated the USD tool that ships with Houdini to fix a few issues. LOPs will no longer generate warnings abour Crate files being saved in the 0.8 format. Adding and removing primvars will now update prims properly in the viewport. Fixed an issue where animated geometry subsets would not update properly in the viewport. |
Wed. January 29, 2020 | |
18.0.365 | Unity plugin: When a HDA is converted to a prefab, a dialog message is displayed to the user warning that is is not recommended, and a button is provided to revert the prefab instance back to regular gameobject, and the new prefab is removed. HDA prefab UI is also disabled preventing user from interacting with it. |
Wed. January 29, 2020 | |
18.0.364 | Fixed a viewport visibility bug with USD prims whose visibility is switched from visible to invisible. |
Tue. January 28, 2020 | |
18.5.105 | Fixed a viewport visibility bug with USD prims whose visibility is switched from visible to invisible. |
Tue. January 28, 2020 | |
18.5.105 | Fixed a viewport visibility bug with USD prims whose visibility is switched from visible to invisible. |
Tue. January 28, 2020 | |
18.5.105 | Fixed a viewport visibility bug with USD prims whose visibility is switched from visible to invisible. |
Tue. January 28, 2020 | |
18.5.105 | Fixed a viewport visibility bug with USD prims whose visibility is switched from visible to invisible. |
Tue. January 28, 2020 | |
18.0.364 | Updated the Displacement Texture VOP to use UV Coords VOP inside, which mostly add s/t coordinate support for LOPs. The Classic Shader uses this and gains s/t support as well. Principled shader just needed recaching. |
Tue. January 28, 2020 | |
18.0.364 | Added support for Rop Fetch of HeightField Output SOP node. |
Tue. January 28, 2020 | |
18.0.364 | Improvements to filepattern TOP. Added support for 'Set Exists Attribute' mode when 'split' mode is active. This will generate one item to represent the failed pattern match, with the attribute set to 0. |
Tue. January 28, 2020 | |
18.5.105 | Updated the Displacement Texture VOP to use UV Coords VOP inside, which mostly add s/t coordinate support for LOPs. The Classic Shader uses this and gains s/t support as well. Principled shader just needed recaching. |
Tue. January 28, 2020 | |
18.5.105 | Updated the Displacement Texture VOP to use UV Coords VOP inside, which mostly add s/t coordinate support for LOPs. The Classic Shader uses this and gains s/t support as well. Principled shader just needed recaching. |
Tue. January 28, 2020 | |
18.5.105 | Updated the Displacement Texture VOP to use UV Coords VOP inside, which mostly add s/t coordinate support for LOPs. The Classic Shader uses this and gains s/t support as well. Principled shader just needed recaching. |
Tue. January 28, 2020 |