Houdini Main Changelogs

18.0.317

When importing geometry from SOPs, if an imported primitive is not defined (but is instead a pure overlay prim), don't set a primitive type for it.

Thu. December 12, 2019
18.5.58

When importing geometry from SOPs, if an imported primitive is not defined (but is instead a pure overlay prim), don't set a primitive type for it.

Thu. December 12, 2019
18.5.58

When importing geometry from SOPs, if an imported primitive is not defined (but is instead a pure overlay prim), don't set a primitive type for it.

Thu. December 12, 2019
18.5.58

When importing geometry from SOPs, if an imported primitive is not defined (but is instead a pure overlay prim), don't set a primitive type for it.

Thu. December 12, 2019
18.5.58

When importing geometry from SOPs, if an imported primitive is not defined (but is instead a pure overlay prim), don't set a primitive type for it.

Thu. December 12, 2019
18.0.317

When looking through a light in LOPs, manually send the view and projection matrices to render delegates since some delegates can't interpret the light as a camera, and the view freezes up.

Thu. December 12, 2019
18.0.317

Derivative computation on non-planar quads should be improved in Karma.

Thu. December 12, 2019
18.0.317

Fixed a bug in the GLTF SOP where the Promote Point Attributes to Vertex option sometimes did not promote all point attributes.

Thu. December 12, 2019
18.5.58

Fixed a bug in the GLTF SOP where the Promote Point Attributes to Vertex option sometimes did not promote all point attributes.

Thu. December 12, 2019
18.5.58

Fixed a bug in the GLTF SOP where the Promote Point Attributes to Vertex option sometimes did not promote all point attributes.

Thu. December 12, 2019
18.5.58

Fixed a bug in the GLTF SOP where the Promote Point Attributes to Vertex option sometimes did not promote all point attributes.

Thu. December 12, 2019
18.5.58

Fixed a bug in the GLTF SOP where the Promote Point Attributes to Vertex option sometimes did not promote all point attributes.

Thu. December 12, 2019
18.0.317

Fix potential crashes in Material Edit LOP, when loading namespaced shader.

Thu. December 12, 2019
18.0.317

Added a new "For each strin gin parameter" iteration method to the For Each LOP. This provides an easy way to iterate over a specific set of string values.

Thu. December 12, 2019
18.5.58

Added a new "For each strin gin parameter" iteration method to the For Each LOP. This provides an easy way to iterate over a specific set of string values.

Thu. December 12, 2019
18.5.58

Added a new "For each strin gin parameter" iteration method to the For Each LOP. This provides an easy way to iterate over a specific set of string values.

Thu. December 12, 2019
18.5.58

Added a new "For each strin gin parameter" iteration method to the For Each LOP. This provides an easy way to iterate over a specific set of string values.

Thu. December 12, 2019
18.5.58

Added a new "For each strin gin parameter" iteration method to the For Each LOP. This provides an easy way to iterate over a specific set of string values.

Thu. December 12, 2019
18.0.317

Fixed a bug that could result in crashes for simulations involving fields with repeating borders.

Thu. December 12, 2019
18.0.316

Added support for ejecting PDG jobs to HQueue scheduler.

Wed. December 11, 2019
18.0.315

Added image plane pixel filters to Karma, Karma Render Properties and Karma Standard Render Vars LOP nodes.

Wed. December 11, 2019
18.0.316
  • Added hou.TopNode.topParent method to find TOP network.
  • Added 'Set As Default Scheduler' RMB item on scheduler TOP nodes.
Wed. December 11, 2019
18.0.316

Added ability to select which parms of a dynamic handle are enabled.

Wed. December 11, 2019
18.0.316

Added the Unreal 4.24 plugin.

Wed. December 11, 2019
18.0.315

RBD Bullet Solver:

  • optimised guide capturing when input geometry is time dependent.
  • fix for cases where the name attribute exists on both points and prims, i.e when inputting

packed fragments and unpacked geometry - empty names from one will be replaced by names on the other to avoid tripping up the transform pieces SOP.

Wed. December 11, 2019