Houdini Main Changelogs

18.5.6

Update USD library to fix some crashes occurring during viewport updates.

Mon. October 21, 2019
18.5.6

hou.UIEventDevice.keyString() errors with Shift+DEL

  • Fixed hou.UIEventDevice.keyString to return proper strings.
  • The format of the returned string is different than the previous one.Existing python states would need to be updated according to the newformat. Check out the hou.UIEventDevice.keyString documentation fordetails.
Mon. October 21, 2019
18.5.6

hou.UIEventDevice.keyString() errors with Shift+DEL

  • Fixed hou.UIEventDevice.keyString to return proper strings.
  • The format of the returned string is different than the previous one.Existing python states would need to be updated according to the newformat. Check out the hou.UIEventDevice.keyString documentation fordetails.
Mon. October 21, 2019
18.5.6

hou.UIEventDevice.keyString() errors with Shift+DEL

  • Fixed hou.UIEventDevice.keyString to return proper strings.
  • The format of the returned string is different than the previous one.Existing python states would need to be updated according to the newformat. Check out the hou.UIEventDevice.keyString documentation fordetails.
Mon. October 21, 2019
18.5.6

hou.UIEventDevice.keyString() errors with Shift+DEL

  • Fixed hou.UIEventDevice.keyString to return proper strings.
  • The format of the returned string is different than the previous one.Existing python states would need to be updated according to the newformat. Check out the hou.UIEventDevice.keyString documentation fordetails.
Mon. October 21, 2019
18.5.6

Fixed light LOP rerender on mouse entry into viewport. Fixed accidental removal of intensity modifier in light state.

Mon. October 21, 2019
18.5.6

Fixed light LOP rerender on mouse entry into viewport. Fixed accidental removal of intensity modifier in light state.

Mon. October 21, 2019
18.5.6

Fixed light LOP rerender on mouse entry into viewport. Fixed accidental removal of intensity modifier in light state.

Mon. October 21, 2019
18.5.6

Fixed light LOP rerender on mouse entry into viewport. Fixed accidental removal of intensity modifier in light state.

Mon. October 21, 2019
18.5.6

Fix several LOP HDA parameters to correctly tag them as USD paths.

Mon. October 21, 2019
18.5.6

Fix several LOP HDA parameters to correctly tag them as USD paths.

Mon. October 21, 2019
18.5.6

Fix several LOP HDA parameters to correctly tag them as USD paths.

Mon. October 21, 2019
18.5.6

Fix several LOP HDA parameters to correctly tag them as USD paths.

Mon. October 21, 2019
18.5.6

Fixes bug where hkey wouldn't properly update the connected license server.

Mon. October 21, 2019
18.5.6

Fixes bug where hkey wouldn't properly update the connected license server.

Mon. October 21, 2019
18.5.6

Fixes bug where hkey wouldn't properly update the connected license server.

Mon. October 21, 2019
18.5.6

Fixes bug where hkey wouldn't properly update the connected license server.

Mon. October 21, 2019
18.5.6

Unity plugin:

  • Fixed baked terrain not getting layers.
  • Added support for specifying a string parameter to be treated as anasset path parameter in Unity, by adding tag named "heuassetpath" toparameter. This allows to drag & drop assets or choose from assetlibrary in Unity.
  • Now copying overridden collider mesh on instance over to the bakedinstance.
  • Now returning the newly created prefab or gameobject when baking.
Mon. October 21, 2019
18.5.6

Unity plugin:

  • Fixed baked terrain not getting layers.
  • Added support for specifying a string parameter to be treated as anasset path parameter in Unity, by adding tag named "heuassetpath" toparameter. This allows to drag & drop assets or choose from assetlibrary in Unity.
  • Now copying overridden collider mesh on instance over to the bakedinstance.
  • Now returning the newly created prefab or gameobject when baking.
Mon. October 21, 2019
18.5.6

Unity plugin:

  • Fixed baked terrain not getting layers.
  • Added support for specifying a string parameter to be treated as anasset path parameter in Unity, by adding tag named "heuassetpath" toparameter. This allows to drag & drop assets or choose from assetlibrary in Unity.
  • Now copying overridden collider mesh on instance over to the bakedinstance.
  • Now returning the newly created prefab or gameobject when baking.
Mon. October 21, 2019
18.5.6

Unity plugin:

  • Fixed baked terrain not getting layers.
  • Added support for specifying a string parameter to be treated as anasset path parameter in Unity, by adding tag named "heuassetpath" toparameter. This allows to drag & drop assets or choose from assetlibrary in Unity.
  • Now copying overridden collider mesh on instance over to the bakedinstance.
  • Now returning the newly created prefab or gameobject when baking.
Mon. October 21, 2019
18.5.6

Fixed a bug where Houdini's help system added query string arguments to node help URLs even when the URLs were file paths. The "file:" protocol does not allow query string arguments.

Mon. October 21, 2019
18.5.6

Fixed a bug where Houdini's help system added query string arguments to node help URLs even when the URLs were file paths. The "file:" protocol does not allow query string arguments.

Mon. October 21, 2019
18.5.6

Fixed a bug where Houdini's help system added query string arguments to node help URLs even when the URLs were file paths. The "file:" protocol does not allow query string arguments.

Mon. October 21, 2019
18.5.6

Fixed a bug where Houdini's help system added query string arguments to node help URLs even when the URLs were file paths. The "file:" protocol does not allow query string arguments.

Mon. October 21, 2019