Houdini Main Changelogs

18.5.3

Relating to lightlinker, materiallinker and lightmixer panels: Expand Light and geometry trees to the first level by default. Fixed python exceptions when MMB on a light tree or gemoetry tree. Fixed problem displaying collections defined with wildcards.

Fri. October 18, 2019
18.0.262

The Distance Along Geometry SOP, Distance from Geometry SOP, and Distance from Target SOP now have an option to set the mask's radius from the maximum computed distance.

Fri. October 18, 2019
18.0.262

Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh.

Fri. October 18, 2019
18.5.3

Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh.

Fri. October 18, 2019
18.5.3

Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh.

Fri. October 18, 2019
18.5.3

Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh.

Fri. October 18, 2019
18.5.3

Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh.

Fri. October 18, 2019
18.0.262

The file browser now inserts <UDIM> for the file digits for UDIM sequences (rather than the older %(UDIM)d). Both forms are still accepted, but only <UDIM> will be generated.

Fri. October 18, 2019
18.5.3

The file browser now inserts <UDIM> for the file digits for UDIM sequences (rather than the older %(UDIM)d). Both forms are still accepted, but only <UDIM> will be generated.

Fri. October 18, 2019
18.5.3

The file browser now inserts <UDIM> for the file digits for UDIM sequences (rather than the older %(UDIM)d). Both forms are still accepted, but only <UDIM> will be generated.

Fri. October 18, 2019
18.5.3

The file browser now inserts <UDIM> for the file digits for UDIM sequences (rather than the older %(UDIM)d). Both forms are still accepted, but only <UDIM> will be generated.

Fri. October 18, 2019
18.5.3

The file browser now inserts <UDIM> for the file digits for UDIM sequences (rather than the older %(UDIM)d). Both forms are still accepted, but only <UDIM> will be generated.

Fri. October 18, 2019
18.0.262

Fixed a bug in the Stage Manager LOP tree view that would make it appear that changes to the variant selection of a duplicated row would affect all duplicates of that row.

Fri. October 18, 2019
18.5.3

Fixed a bug in the Stage Manager LOP tree view that would make it appear that changes to the variant selection of a duplicated row would affect all duplicates of that row.

Fri. October 18, 2019
18.5.3

Fixed a bug in the Stage Manager LOP tree view that would make it appear that changes to the variant selection of a duplicated row would affect all duplicates of that row.

Fri. October 18, 2019
18.5.3

Fixed a bug in the Stage Manager LOP tree view that would make it appear that changes to the variant selection of a duplicated row would affect all duplicates of that row.

Fri. October 18, 2019
18.5.3

Fixed a bug in the Stage Manager LOP tree view that would make it appear that changes to the variant selection of a duplicated row would affect all duplicates of that row.

Fri. October 18, 2019
18.5.3

Fixed assert for invalid light shape being triggered for the light handle.

Fri. October 18, 2019
18.5.3

Fixed assert for invalid light shape being triggered for the light handle.

Fri. October 18, 2019
18.5.3

Fixed assert for invalid light shape being triggered for the light handle.

Fri. October 18, 2019
18.5.3

Fixed assert for invalid light shape being triggered for the light handle.

Fri. October 18, 2019
18.5.3

The Distance Along Geometry SOP, Distance from Geometry SOP, and Distance from Target SOP now have an option to set the mask's radius from the maximum computed distance.

Fri. October 18, 2019
18.5.3

The Distance Along Geometry SOP, Distance from Geometry SOP, and Distance from Target SOP now have an option to set the mask's radius from the maximum computed distance.

Fri. October 18, 2019
18.5.3

The Distance Along Geometry SOP, Distance from Geometry SOP, and Distance from Target SOP now have an option to set the mask's radius from the maximum computed distance.

Fri. October 18, 2019
18.5.3

The Distance Along Geometry SOP, Distance from Geometry SOP, and Distance from Target SOP now have an option to set the mask's radius from the maximum computed distance.

Fri. October 18, 2019