Houdini Main Changelogs
18.0.235 | The scene graph tree, scene graph details, and scene graph layers panes no longer upadte while interacting with handles in the viewport, scrubbing the playbar, or playing back. This should improve viewport interactivity and playback rates. |
Sat. September 21, 2019 | |
18.0.235 | The scene graph tree, scene graph details, and scene graph layers panes no longer upadte while interacting with handles in the viewport, scrubbing the playbar, or playing back. This should improve viewport interactivity and playback rates. |
Sat. September 21, 2019 | |
18.0.234 | Added Scene hook support for LOPs, specifically the ability to restrict the scope of a scene hook to LOPs and/or OBJ,SOP,DOP viewers, and accessors to the current and display LOP. Picking support has been added to scene hooks for LOPs specifically. |
Fri. September 20, 2019 | |
18.0.234 | Added Scene hook support for LOPs, specifically the ability to restrict the scope of a scene hook to LOPs and/or OBJ,SOP,DOP viewers, and accessors to the current and display LOP. Picking support has been added to scene hooks for LOPs specifically. |
Fri. September 20, 2019 | |
18.0.234 | Added Scene hook support for LOPs, specifically the ability to restrict the scope of a scene hook to LOPs and/or OBJ,SOP,DOP viewers, and accessors to the current and display LOP. Picking support has been added to scene hooks for LOPs specifically. |
Fri. September 20, 2019 | |
18.0.234 | Added Scene hook support for LOPs, specifically the ability to restrict the scope of a scene hook to LOPs and/or OBJ,SOP,DOP viewers, and accessors to the current and display LOP. Picking support has been added to scene hooks for LOPs specifically. |
Fri. September 20, 2019 | |
18.0.234 | Added Scene hook support for LOPs, specifically the ability to restrict the scope of a scene hook to LOPs and/or OBJ,SOP,DOP viewers, and accessors to the current and display LOP. Picking support has been added to scene hooks for LOPs specifically. |
Fri. September 20, 2019 | |
18.0.234 | Added the ability to define PyObject attributes with the Attribute Create TOP node. |
Fri. September 20, 2019 | |
18.0.234 | Added the ability to define PyObject attributes with the Attribute Create TOP node. |
Fri. September 20, 2019 | |
18.0.234 | Added the ability to define PyObject attributes with the Attribute Create TOP node. |
Fri. September 20, 2019 | |
18.0.234 | Added the ability to define PyObject attributes with the Attribute Create TOP node. |
Fri. September 20, 2019 | |
18.0.234 | Added the ability to define PyObject attributes with the Attribute Create TOP node. |
Fri. September 20, 2019 | |
18.0.234 | Improved the Vellum Pack SOP and Agent Vellum Unpack SOP to more robustly handle attachment constraints for agents. Previously, adding more shapes to an agent's layer after setting up the Vellum geometry could invalidate attachment constraints due to the unpacked collision geometry being reordered. |
Fri. September 20, 2019 | |
18.0.234 | Improved the Vellum Pack SOP and Agent Vellum Unpack SOP to more robustly handle attachment constraints for agents. Previously, adding more shapes to an agent's layer after setting up the Vellum geometry could invalidate attachment constraints due to the unpacked collision geometry being reordered. |
Fri. September 20, 2019 | |
18.0.234 | Improved the Vellum Pack SOP and Agent Vellum Unpack SOP to more robustly handle attachment constraints for agents. Previously, adding more shapes to an agent's layer after setting up the Vellum geometry could invalidate attachment constraints due to the unpacked collision geometry being reordered. |
Fri. September 20, 2019 | |
18.0.234 | Improved the Vellum Pack SOP and Agent Vellum Unpack SOP to more robustly handle attachment constraints for agents. Previously, adding more shapes to an agent's layer after setting up the Vellum geometry could invalidate attachment constraints due to the unpacked collision geometry being reordered. |
Fri. September 20, 2019 | |
18.0.234 | Improved the Vellum Pack SOP and Agent Vellum Unpack SOP to more robustly handle attachment constraints for agents. Previously, adding more shapes to an agent's layer after setting up the Vellum geometry could invalidate attachment constraints due to the unpacked collision geometry being reordered. |
Fri. September 20, 2019 | |
18.0.234 | Fixed bug where geometry viewports could draw the view mask and possibly other elements using an incorrect ortho projection. |
Fri. September 20, 2019 | |
18.0.234 | Fixed bug where geometry viewports could draw the view mask and possibly other elements using an incorrect ortho projection. |
Fri. September 20, 2019 | |
18.0.234 | Fixed bug where geometry viewports could draw the view mask and possibly other elements using an incorrect ortho projection. |
Fri. September 20, 2019 | |
18.0.234 | Fixed bug where geometry viewports could draw the view mask and possibly other elements using an incorrect ortho projection. |
Fri. September 20, 2019 | |
18.0.234 | Fixed bug where geometry viewports could draw the view mask and possibly other elements using an incorrect ortho projection. |
Fri. September 20, 2019 | |
18.0.234 | hou.SopNode.inputGeometry and hou.SopNode.inputGeometryAtFrame now return None if the corresponding input is not connected to anything instead of throwing an error. This makes it easier to check when there is a valid input geometry instead of separating out the valid check from getting the geometry. |
Fri. September 20, 2019 | |
18.0.234 | hou.SopNode.inputGeometry and hou.SopNode.inputGeometryAtFrame now return None if the corresponding input is not connected to anything instead of throwing an error. This makes it easier to check when there is a valid input geometry instead of separating out the valid check from getting the geometry. |
Fri. September 20, 2019 | |
18.0.234 | hou.SopNode.inputGeometry and hou.SopNode.inputGeometryAtFrame now return None if the corresponding input is not connected to anything instead of throwing an error. This makes it easier to check when there is a valid input geometry instead of separating out the valid check from getting the geometry. |
Fri. September 20, 2019 |