Houdini Main Changelogs

16.5.3

Fixed the Embedded Geometry option for the Hybrid Object, so that it works when the simulated geometry consists of both tets and polygons. Previously the embedding would work only if the input consisted entirely of tets.

Wed. January 25, 2017
16.5.3

Fixed the Embedded Geometry option for the Hybrid Object, so that it works when the simulated geometry consists of both tets and polygons. Previously the embedding would work only if the input consisted entirely of tets.

Wed. January 25, 2017
16.5.3

Fixed the Embedded Geometry option for the Hybrid Object, so that it works when the simulated geometry consists of both tets and polygons. Previously the embedding would work only if the input consisted entirely of tets.

Wed. January 25, 2017
16.5.3

Fixed the Embedded Geometry option for the Hybrid Object, so that it works when the simulated geometry consists of both tets and polygons. Previously the embedding would work only if the input consisted entirely of tets.

Wed. January 25, 2017
16.5.3

Fixed the Embedded Geometry option for the Hybrid Object, so that it works when the simulated geometry consists of both tets and polygons. Previously the embedding would work only if the input consisted entirely of tets.

Wed. January 25, 2017
16.5.3

Fixed a bug with dynamic fracturing for packed primitives that could occasionally cause impacts to be associated with the wrong piece. This could cause additional fractured pieces to be created.

Wed. January 25, 2017
16.5.3

Fixed a bug with dynamic fracturing for packed primitives that could occasionally cause impacts to be associated with the wrong piece. This could cause additional fractured pieces to be created.

Wed. January 25, 2017
16.5.3

Fixed a bug with dynamic fracturing for packed primitives that could occasionally cause impacts to be associated with the wrong piece. This could cause additional fractured pieces to be created.

Wed. January 25, 2017
16.5.3

Fixed a bug with dynamic fracturing for packed primitives that could occasionally cause impacts to be associated with the wrong piece. This could cause additional fractured pieces to be created.

Wed. January 25, 2017
16.5.3

Fixed a bug with dynamic fracturing for packed primitives that could occasionally cause impacts to be associated with the wrong piece. This could cause additional fractured pieces to be created.

Wed. January 25, 2017