Added full asset baking support in Unity. An asset can now be baked by pressing the "Bake" button found under Houdini Controls on the asset you wish to bake. A prefab containing no HAPI components will be created for this asset and all relevant materials, meshes, shaders, and textures it references will be baked to a folder with the asset's name found in the "Baked Assets" directory within the project.
Mon. November 25, 2013
Changing focus from a parameter in Unity will now commit the change as if you pressed Enter. This only applies for fields and not sliders or dropdown menus which always commit their change as soon as you change them.
Fri. November 22, 2013
Added support for setting the Unity tag on a game object corresponding to a part on a Houdini asset through a special attribute named "unity_tag". Default name for this tag can be changed in the Houdini Settings Window under the Geometry tab.
Wed. November 20, 2013
Fixed bug where duplicated curves shared the same mesh filter and mesh renderer. When a curve is duplicated it now creates its own mesh filter and mesh renderer.