Houdini Main Changelogs
18.0.190 | Add is_closed parameter to hou.Geometry.createPolygon() and hou.Geometry.createPolygons() which defaults to True. When is_closed=False, these methods will create polygon curves instead of polygon faces. |
Wed. August 7, 2019 | |
18.0.190 | Add is_closed parameter to hou.Geometry.createPolygon() and hou.Geometry.createPolygons() which defaults to True. When is_closed=False, these methods will create polygon curves instead of polygon faces. |
Wed. August 7, 2019 | |
18.0.190 | Add is_closed parameter to hou.Geometry.createPolygon() and hou.Geometry.createPolygons() which defaults to True. When is_closed=False, these methods will create polygon curves instead of polygon faces. |
Wed. August 7, 2019 | |
18.0.190 | Add is_closed parameter to hou.Geometry.createPolygon() and hou.Geometry.createPolygons() which defaults to True. When is_closed=False, these methods will create polygon curves instead of polygon faces. |
Wed. August 7, 2019 | |
18.0.190 | The Bullet solver now sets up a body for objects with an empty collision shape, so that constraints can still be attached to those objects. This can be useful for animating the position of an anchor, since animated static objects have their motion interpolated by the solver. Setting the 'bullet_georep' attribute to 'none' can also be used to set this up. |
Wed. August 7, 2019 | |
18.0.190 | The Bullet solver now sets up a body for objects with an empty collision shape, so that constraints can still be attached to those objects. This can be useful for animating the position of an anchor, since animated static objects have their motion interpolated by the solver. Setting the 'bullet_georep' attribute to 'none' can also be used to set this up. |
Wed. August 7, 2019 | |
18.0.190 | The Bullet solver now sets up a body for objects with an empty collision shape, so that constraints can still be attached to those objects. This can be useful for animating the position of an anchor, since animated static objects have their motion interpolated by the solver. Setting the 'bullet_georep' attribute to 'none' can also be used to set this up. |
Wed. August 7, 2019 | |
18.0.190 | The Bullet solver now sets up a body for objects with an empty collision shape, so that constraints can still be attached to those objects. This can be useful for animating the position of an anchor, since animated static objects have their motion interpolated by the solver. Setting the 'bullet_georep' attribute to 'none' can also be used to set this up. |
Wed. August 7, 2019 | |
18.0.190 | The Bullet solver now sets up a body for objects with an empty collision shape, so that constraints can still be attached to those objects. This can be useful for animating the position of an anchor, since animated static objects have their motion interpolated by the solver. Setting the 'bullet_georep' attribute to 'none' can also be used to set this up. |
Wed. August 7, 2019 | |
18.0.190 | Fixed hotkey (Esc) PDG cook cancellation in TOP SOP. |
Wed. August 7, 2019 | |
18.0.190 | Fixed hotkey (Esc) PDG cook cancellation in TOP SOP. |
Wed. August 7, 2019 | |
18.0.190 | Fixed hotkey (Esc) PDG cook cancellation in TOP SOP. |
Wed. August 7, 2019 | |
18.0.190 | Fixed hotkey (Esc) PDG cook cancellation in TOP SOP. |
Wed. August 7, 2019 | |
18.0.190 | Fixed hotkey (Esc) PDG cook cancellation in TOP SOP. |
Wed. August 7, 2019 | |
18.0.190 | Fixed unwanted audio playback when loading a scene file that had a valid audio file but had audio set to off in the Audio Panel. |
Wed. August 7, 2019 | |
18.0.190 | Fixed unwanted audio playback when loading a scene file that had a valid audio file but had audio set to off in the Audio Panel. |
Wed. August 7, 2019 | |
18.0.190 | Fixed unwanted audio playback when loading a scene file that had a valid audio file but had audio set to off in the Audio Panel. |
Wed. August 7, 2019 | |
18.0.190 | Fixed unwanted audio playback when loading a scene file that had a valid audio file but had audio set to off in the Audio Panel. |
Wed. August 7, 2019 | |
18.0.190 | Fixed unwanted audio playback when loading a scene file that had a valid audio file but had audio set to off in the Audio Panel. |
Wed. August 7, 2019 | |
18.0.190 | Added batching support to HDA Processor. |
Wed. August 7, 2019 | |
18.0.190 | Added batching support to HDA Processor. |
Wed. August 7, 2019 | |
18.0.190 | Added batching support to HDA Processor. |
Wed. August 7, 2019 | |
18.0.190 | Added batching support to HDA Processor. |
Wed. August 7, 2019 | |
18.0.190 | Added batching support to HDA Processor. |
Wed. August 7, 2019 | |
18.0.190 | MMB ladders now work for the various pieces of the Bend handle. |
Wed. August 7, 2019 |