Houdini Main Changelogs

18.0.178

Fixed a rare crash when using a dynamic partitioner with an input that has injected work items, after the dynamic partitioner has already cooked.

Fri. July 26, 2019
18.0.178

Added new VEX functions:

  • matrix combinelocaltransform( matrix; matrix; matrix; int )
  • matrix extractlocaltransform( matrix; matrix; matrix; int )
  • matrix slerp( matrix[]; float[] )

The corresponding functions can also be found in the HDK under UT_TransformUtil.h.

Fri. July 26, 2019
18.0.178

Added new VEX functions:

  • matrix combinelocaltransform( matrix; matrix; matrix; int )
  • matrix extractlocaltransform( matrix; matrix; matrix; int )
  • matrix slerp( matrix[]; float[] )

The corresponding functions can also be found in the HDK under UT_TransformUtil.h.

Fri. July 26, 2019
18.0.178

Added new VEX functions:

  • matrix combinelocaltransform( matrix; matrix; matrix; int )
  • matrix extractlocaltransform( matrix; matrix; matrix; int )
  • matrix slerp( matrix[]; float[] )

The corresponding functions can also be found in the HDK under UT_TransformUtil.h.

Fri. July 26, 2019
18.0.178

Added new VEX functions:

  • matrix combinelocaltransform( matrix; matrix; matrix; int )
  • matrix extractlocaltransform( matrix; matrix; matrix; int )
  • matrix slerp( matrix[]; float[] )

The corresponding functions can also be found in the HDK under UT_TransformUtil.h.

Fri. July 26, 2019
18.0.178

Added new VEX functions:

  • matrix combinelocaltransform( matrix; matrix; matrix; int )
  • matrix extractlocaltransform( matrix; matrix; matrix; int )
  • matrix slerp( matrix[]; float[] )

The corresponding functions can also be found in the HDK under UT_TransformUtil.h.

Fri. July 26, 2019
18.0.178

Bend SOP now has a new handle which lets you perform the various deformations interactively in the viewport

Fri. July 26, 2019
18.0.178

Bend SOP now has a new handle which lets you perform the various deformations interactively in the viewport

Fri. July 26, 2019
18.0.178

Bend SOP now has a new handle which lets you perform the various deformations interactively in the viewport

Fri. July 26, 2019
18.0.178

Bend SOP now has a new handle which lets you perform the various deformations interactively in the viewport

Fri. July 26, 2019
18.0.178

Bend SOP now has a new handle which lets you perform the various deformations interactively in the viewport

Fri. July 26, 2019
18.0.178

Fixed a bug that caused the node info window to close prematurely sometimes when clicking on a link in the window.

Fri. July 26, 2019
18.0.178

Fixed a bug that caused the node info window to close prematurely sometimes when clicking on a link in the window.

Fri. July 26, 2019
18.0.178

Fixed a bug that caused the node info window to close prematurely sometimes when clicking on a link in the window.

Fri. July 26, 2019
18.0.178

Fixed a bug that caused the node info window to close prematurely sometimes when clicking on a link in the window.

Fri. July 26, 2019
18.0.178

Fixed a bug that caused the node info window to close prematurely sometimes when clicking on a link in the window.

Fri. July 26, 2019
18.0.178

Fixed a bug in the Alembic ROP that could produce a corrupt Alembic archive when exporting a polygon mesh containing only degenerate geometry.

Fri. July 26, 2019
18.0.178

Fixed a bug in the Alembic ROP that could produce a corrupt Alembic archive when exporting a polygon mesh containing only degenerate geometry.

Fri. July 26, 2019
18.0.178

Fixed a bug in the Alembic ROP that could produce a corrupt Alembic archive when exporting a polygon mesh containing only degenerate geometry.

Fri. July 26, 2019
18.0.178

Fixed a bug in the Alembic ROP that could produce a corrupt Alembic archive when exporting a polygon mesh containing only degenerate geometry.

Fri. July 26, 2019
18.0.178

Fixed a bug in the Alembic ROP that could produce a corrupt Alembic archive when exporting a polygon mesh containing only degenerate geometry.

Fri. July 26, 2019
18.0.178
  • Fixed HDAs failing to be applied to the current selection if the HoudiniEngine session wasn't already started.
  • Fixed an issue when creating multiple landscapes from tiled Heightfieldsthat caused the various layers to not all be properly created from theHeightfield's masks.
  • Landscape Inputs now create their input landscape actor/landscapecomponent tags as primitive attributes (unreal_tag_X).
  • The created unreal_tag_X primitive attributes are extracted fromHeightfield and used for the resulting landscape's Actor Tags.
  • The plugin will now warn the user if the "Use default unreal scaling"will cause conversion issues because of the Heightfield's value range(bad geometry caused by value overflow).
Fri. July 26, 2019
18.0.178
  • Fixed HDAs failing to be applied to the current selection if the HoudiniEngine session wasn't already started.
  • Fixed an issue when creating multiple landscapes from tiled Heightfieldsthat caused the various layers to not all be properly created from theHeightfield's masks.
  • Landscape Inputs now create their input landscape actor/landscapecomponent tags as primitive attributes (unreal_tag_X).
  • The created unreal_tag_X primitive attributes are extracted fromHeightfield and used for the resulting landscape's Actor Tags.
  • The plugin will now warn the user if the "Use default unreal scaling"will cause conversion issues because of the Heightfield's value range(bad geometry caused by value overflow).
Fri. July 26, 2019
18.0.178
  • Fixed HDAs failing to be applied to the current selection if the HoudiniEngine session wasn't already started.
  • Fixed an issue when creating multiple landscapes from tiled Heightfieldsthat caused the various layers to not all be properly created from theHeightfield's masks.
  • Landscape Inputs now create their input landscape actor/landscapecomponent tags as primitive attributes (unreal_tag_X).
  • The created unreal_tag_X primitive attributes are extracted fromHeightfield and used for the resulting landscape's Actor Tags.
  • The plugin will now warn the user if the "Use default unreal scaling"will cause conversion issues because of the Heightfield's value range(bad geometry caused by value overflow).
Fri. July 26, 2019
18.0.178
  • Fixed HDAs failing to be applied to the current selection if the HoudiniEngine session wasn't already started.
  • Fixed an issue when creating multiple landscapes from tiled Heightfieldsthat caused the various layers to not all be properly created from theHeightfield's masks.
  • Landscape Inputs now create their input landscape actor/landscapecomponent tags as primitive attributes (unreal_tag_X).
  • The created unreal_tag_X primitive attributes are extracted fromHeightfield and used for the resulting landscape's Actor Tags.
  • The plugin will now warn the user if the "Use default unreal scaling"will cause conversion issues because of the Heightfield's value range(bad geometry caused by value overflow).
Fri. July 26, 2019