Houdini Main Changelogs

18.5.164

If the plugin fails to create a material for a mesh face, the plugin will no longer reattempt to create the material when processing other faces that use the same material. This will drastically speed up the cook time for an HDA when one or more of the materials cannot be created for some reason.

Fri. March 27, 2020
18.5.164

If the plugin fails to create a material for a mesh face, the plugin will no longer reattempt to create the material when processing other faces that use the same material. This will drastically speed up the cook time for an HDA when one or more of the materials cannot be created for some reason.

Fri. March 27, 2020
18.5.164

If the plugin fails to create a material for a mesh face, the plugin will no longer reattempt to create the material when processing other faces that use the same material. This will drastically speed up the cook time for an HDA when one or more of the materials cannot be created for some reason.

Fri. March 27, 2020
18.0.418

Added the ability to override the node name of the output geometry using a detail string attribute named "hemax_node_name_output".

Thu. March 26, 2020
18.5.163

Added the ability to override the node name of the output geometry using a detail string attribute named "hemax_node_name_output".

Thu. March 26, 2020
18.5.163

Added the ability to override the node name of the output geometry using a detail string attribute named "hemax_node_name_output".

Thu. March 26, 2020
18.5.163

Added the ability to override the node name of the output geometry using a detail string attribute named "hemax_node_name_output".

Thu. March 26, 2020
18.5.163

Added the ability to override the node name of the output geometry using a detail string attribute named "hemax_node_name_output".

Thu. March 26, 2020
18.5.163

The parameter user interface will now only update a parameter and cook the HDA if the parameter value has actually changed.

Thu. March 26, 2020
18.5.163

The parameter user interface will now only update a parameter and cook the HDA if the parameter value has actually changed.

Thu. March 26, 2020
18.5.163

The parameter user interface will now only update a parameter and cook the HDA if the parameter value has actually changed.

Thu. March 26, 2020
18.5.163

The parameter user interface will now only update a parameter and cook the HDA if the parameter value has actually changed.

Thu. March 26, 2020
18.0.398
  • The plugin will now collapse dead mesh structs on input geometry beforemarshalling the data into Houdini.
  • Fixed a problem with the plugin not marshalling certain types of mesh mapsif the number of vertices in the map did not line up cleanly with thenumber of Houdini points or vertices.
Mon. March 2, 2020
18.5.139
  • The plugin will now collapse dead mesh structs on input geometry beforemarshalling the data into Houdini.
  • Fixed a problem with the plugin not marshalling certain types of mesh mapsif the number of vertices in the map did not line up cleanly with thenumber of Houdini points or vertices.
Mon. March 2, 2020
18.5.139
  • The plugin will now collapse dead mesh structs on input geometry beforemarshalling the data into Houdini.
  • Fixed a problem with the plugin not marshalling certain types of mesh mapsif the number of vertices in the map did not line up cleanly with thenumber of Houdini points or vertices.
Mon. March 2, 2020
18.5.139
  • The plugin will now collapse dead mesh structs on input geometry beforemarshalling the data into Houdini.
  • Fixed a problem with the plugin not marshalling certain types of mesh mapsif the number of vertices in the map did not line up cleanly with thenumber of Houdini points or vertices.
Mon. March 2, 2020
18.5.139
  • The plugin will now collapse dead mesh structs on input geometry beforemarshalling the data into Houdini.
  • Fixed a problem with the plugin not marshalling certain types of mesh mapsif the number of vertices in the map did not line up cleanly with thenumber of Houdini points or vertices.
Mon. March 2, 2020
18.0.391
  • The plugin will now marshal the name of the input 3ds Max node intoHoudini as a detail attribute with the name "hemax_node_name".
  • If an input 3ds Max node belongs to a group, the plugin will now create apoint group in Houdini to represent the group membership.
Mon. February 24, 2020
18.5.132

If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership.

Mon. February 24, 2020
18.5.132

If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership.

Mon. February 24, 2020
18.5.132

If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership.

Mon. February 24, 2020
18.5.132

If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership.

Mon. February 24, 2020
18.5.132

The plugin will now marshal the name of the input 3ds Max node into Houdini as a detail attribute with the name "hemax_node_name".

Mon. February 24, 2020
18.5.132

The plugin will now marshal the name of the input 3ds Max node into Houdini as a detail attribute with the name "hemax_node_name".

Mon. February 24, 2020
18.5.132

The plugin will now marshal the name of the input 3ds Max node into Houdini as a detail attribute with the name "hemax_node_name".

Mon. February 24, 2020