Houdini Main Changelogs
18.5.164 | If the plugin fails to create a material for a mesh face, the plugin will no longer reattempt to create the material when processing other faces that use the same material. This will drastically speed up the cook time for an HDA when one or more of the materials cannot be created for some reason. |
Fri. March 27, 2020 | |
18.5.164 | If the plugin fails to create a material for a mesh face, the plugin will no longer reattempt to create the material when processing other faces that use the same material. This will drastically speed up the cook time for an HDA when one or more of the materials cannot be created for some reason. |
Fri. March 27, 2020 | |
18.5.164 | If the plugin fails to create a material for a mesh face, the plugin will no longer reattempt to create the material when processing other faces that use the same material. This will drastically speed up the cook time for an HDA when one or more of the materials cannot be created for some reason. |
Fri. March 27, 2020 | |
18.0.418 | Added the ability to override the node name of the output geometry using a detail string attribute named "hemax_node_name_output". |
Thu. March 26, 2020 | |
18.5.163 | Added the ability to override the node name of the output geometry using a detail string attribute named "hemax_node_name_output". |
Thu. March 26, 2020 | |
18.5.163 | Added the ability to override the node name of the output geometry using a detail string attribute named "hemax_node_name_output". |
Thu. March 26, 2020 | |
18.5.163 | Added the ability to override the node name of the output geometry using a detail string attribute named "hemax_node_name_output". |
Thu. March 26, 2020 | |
18.5.163 | Added the ability to override the node name of the output geometry using a detail string attribute named "hemax_node_name_output". |
Thu. March 26, 2020 | |
18.5.163 | The parameter user interface will now only update a parameter and cook the HDA if the parameter value has actually changed. |
Thu. March 26, 2020 | |
18.5.163 | The parameter user interface will now only update a parameter and cook the HDA if the parameter value has actually changed. |
Thu. March 26, 2020 | |
18.5.163 | The parameter user interface will now only update a parameter and cook the HDA if the parameter value has actually changed. |
Thu. March 26, 2020 | |
18.5.163 | The parameter user interface will now only update a parameter and cook the HDA if the parameter value has actually changed. |
Thu. March 26, 2020 | |
18.0.398 |
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Mon. March 2, 2020 | |
18.5.139 |
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Mon. March 2, 2020 | |
18.5.139 |
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Mon. March 2, 2020 | |
18.5.139 |
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Mon. March 2, 2020 | |
18.5.139 |
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Mon. March 2, 2020 | |
18.0.391 |
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Mon. February 24, 2020 | |
18.5.132 | If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership. |
Mon. February 24, 2020 | |
18.5.132 | If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership. |
Mon. February 24, 2020 | |
18.5.132 | If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership. |
Mon. February 24, 2020 | |
18.5.132 | If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership. |
Mon. February 24, 2020 | |
18.5.132 | The plugin will now marshal the name of the input 3ds Max node into Houdini as a detail attribute with the name "hemax_node_name". |
Mon. February 24, 2020 | |
18.5.132 | The plugin will now marshal the name of the input 3ds Max node into Houdini as a detail attribute with the name "hemax_node_name". |
Mon. February 24, 2020 | |
18.5.132 | The plugin will now marshal the name of the input 3ds Max node into Houdini as a detail attribute with the name "hemax_node_name". |
Mon. February 24, 2020 |