Houdini Main Changelogs

19.0.218

Curve UX RFE:

  • Box selection now works with multi point select.
  • Pressing shift enters the "Hybrid Add/Edit nodes"
    • You can add points to the back of curve / front of curve / inbetween two nodes with a single mouse click in this mode
  • Updated the Info panel to reflect changes
  • Previous workflow is still valid even if you don't use this new feature.
Wed. April 7, 2021
19.0.218

Curve UX RFE:

  • Box selection now works with multi point select.
  • Pressing shift enters the "Hybrid Add/Edit nodes"
    • You can add points to the back of curve / front of curve / inbetween two nodes with a single mouse click in this mode
  • Updated the Info panel to reflect changes
  • Previous workflow is still valid even if you don't use this new feature.
Wed. April 7, 2021
19.0.218

Curve UX RFE:

  • Box selection now works with multi point select.
  • Pressing shift enters the "Hybrid Add/Edit nodes"
    • You can add points to the back of curve / front of curve / inbetween two nodes with a single mouse click in this mode
  • Updated the Info panel to reflect changes
  • Previous workflow is still valid even if you don't use this new feature.
Wed. April 7, 2021
18.5.541

Curve UX RFE:

  • Box selection now works with multi point select.
  • Pressing shift enters the "Hybrid Add/Edit nodes"
    • You can add points to the back of curve / front of curve / inbetween two nodes with a single mouse click in this mode
  • Updated the Info panel to reflect changes
  • Previous workflow is still valid even if you don't use this new feature.
Wed. April 7, 2021
19.0.217

Added the option to frame currently selected nodes using F instead of framing the entire curve itself.

  • You can turn on/off this option as well as the framing distance in the asset settings
  • Additionally moved around the inspector UI.
Tue. April 6, 2021
19.0.217

Added the option to frame currently selected nodes using F instead of framing the entire curve itself.

  • You can turn on/off this option as well as the framing distance in the asset settings
  • Additionally moved around the inspector UI.
Tue. April 6, 2021
19.0.217

Added the option to frame currently selected nodes using F instead of framing the entire curve itself.

  • You can turn on/off this option as well as the framing distance in the asset settings
  • Additionally moved around the inspector UI.
Tue. April 6, 2021
18.5.540

Added the option to frame currently selected nodes using F instead of framing the entire curve itself.

  • You can turn on/off this option as well as the framing distance in the asset settings
  • Additionally moved around the inspector UI.
Tue. April 6, 2021
19.0.217

Fixed a bug where reloading a scene will require HDAs to be recooked.

Tue. April 6, 2021
19.0.217

Fixed a bug where reloading a scene will require HDAs to be recooked.

Tue. April 6, 2021
19.0.217

Fixed a bug where reloading a scene will require HDAs to be recooked.

Tue. April 6, 2021
18.5.540

Fixed a bug where reloading a scene will require HDAs to be recooked.

Tue. April 6, 2021
18.6.217

unity: Added the ability to modify curves from the inspector

  • Additionally, converted CurveNodeData.rotation to a Vector3.
  • Note that this will probably break previously saved Quaternion values
Tue. April 6, 2021
18.6.217

unity: Added the ability to modify curves from the inspector

  • Additionally, converted CurveNodeData.rotation to a Vector3.
  • Note that this will probably break previously saved Quaternion values
Tue. April 6, 2021
18.6.217

unity: Added the ability to modify curves from the inspector

  • Additionally, converted CurveNodeData.rotation to a Vector3.
  • Note that this will probably break previously saved Quaternion values
Tue. April 6, 2021
18.5.540

unity: Added the ability to modify curves from the inspector

  • Additionally, converted CurveNodeData.rotation to a Vector3.
  • Note that this will probably break previously saved Quaternion values
Tue. April 6, 2021
18.6.216

There is a new environment variable (HOUDINI_TRANSFORM_MOTIONCLIP) to determine whether the results of evaluating a MotionClip should be transformed by the intrinsic transform matrices of its packed geometries. This defaults to 1. With this enabled, MotionClips can now be altered by nodes such as the Transform SOP.

Mon. April 5, 2021
18.6.216

There is a new environment variable (HOUDINI_TRANSFORM_MOTIONCLIP) to determine whether the results of evaluating a MotionClip should be transformed by the intrinsic transform matrices of its packed geometries. This defaults to 1. With this enabled, MotionClips can now be altered by nodes such as the Transform SOP.

Mon. April 5, 2021
18.6.216

There is a new environment variable (HOUDINI_TRANSFORM_MOTIONCLIP) to determine whether the results of evaluating a MotionClip should be transformed by the intrinsic transform matrices of its packed geometries. This defaults to 1. With this enabled, MotionClips can now be altered by nodes such as the Transform SOP.

Mon. April 5, 2021
18.6.216

unity: Fixed some errors regarding undoing newly created objects.

Mon. April 5, 2021
18.6.216

unity: Fixed some errors regarding undoing newly created objects.

Mon. April 5, 2021
18.6.216

unity: Fixed some errors regarding undoing newly created objects.

Mon. April 5, 2021
18.6.216

If asset exists, then just save it in the HEU_AssetDatabase. Fixes an issue where unity_hf_terrainlayer_file in PDG would result in an error regarding the AssetDatabase.

Mon. April 5, 2021
18.6.216

If asset exists, then just save it in the HEU_AssetDatabase. Fixes an issue where unity_hf_terrainlayer_file in PDG would result in an error regarding the AssetDatabase.

Mon. April 5, 2021
18.6.216

If asset exists, then just save it in the HEU_AssetDatabase. Fixes an issue where unity_hf_terrainlayer_file in PDG would result in an error regarding the AssetDatabase.

Mon. April 5, 2021