Houdini Main Changelogs

18.5.539

If asset exists, then just save it in the HEU_AssetDatabase. Fixes an issue where unity_hf_terrainlayer_file in PDG would result in an error regarding the AssetDatabase.

Mon. April 5, 2021
18.5.539

Added the ability to add scale/rot attribute values to curves, much like in Unreal

  • In edit mode, after selecting a node, you can Move, Rotate, or Scale each point, much like Unity's native interaction with gameObjects.
  • You can use the hotkeys W, E, and R, or click the corresponding Move/Rotation/Scale tool in the top left shelf of the Unity editor.
  • Added HoudiniAsset options:
    • Option to disable the adding of rot/scale attributes, doing the same functionality as before this feature
    • Option to cook the curve while dragging, allowing for a more responsive UX for the cost of performance
  • Additionally added HEU_Extensions.cs, which will be our class containing C# extensions (nameliy list extensions)
  • Additionally, disabled cooking for curves if the "Autocook on parameter change" option is off.
Mon. April 5, 2021
18.6.212

Added the ability to add scale/rot attribute values to curves, much like in Unreal

  • In edit mode, after selecting a node, you can Move, Rotate, or Scale each point, much like Unity's native interaction with gameObjects.
  • You can use the hotkeys W, E, and R, or click the corresponding Move/Rotation/Scale tool in the top left shelf of the Unity editor.
  • Added HoudiniAsset options:
  • Option to disable the adding of rot/scale attributes, doing the same functionality as before this feature
  • Option to cook the curve while dragging, allowing for a more responsive UX for the cost of performance
  • Additionally added HEU_Extensions.cs, which will be our class containing C# extensions (namely list extensions)
  • Additionally, disabled cooking for curves if the "Autocook on parameter change" option is off.
Thu. April 1, 2021
18.6.212

Added the ability to add scale/rot attribute values to curves, much like in Unreal

  • In edit mode, after selecting a node, you can Move, Rotate, or Scale each point, much like Unity's native interaction with gameObjects.
  • You can use the hotkeys W, E, and R, or click the corresponding Move/Rotation/Scale tool in the top left shelf of the Unity editor.
  • Added HoudiniAsset options:
  • Option to disable the adding of rot/scale attributes, doing the same functionality as before this feature
  • Option to cook the curve while dragging, allowing for a more responsive UX for the cost of performance
  • Additionally added HEU_Extensions.cs, which will be our class containing C# extensions (namely list extensions)
  • Additionally, disabled cooking for curves if the "Autocook on parameter change" option is off.
Thu. April 1, 2021
18.6.212

Added the ability to add scale/rot attribute values to curves, much like in Unreal

  • In edit mode, after selecting a node, you can Move, Rotate, or Scale each point, much like Unity's native interaction with gameObjects.
  • You can use the hotkeys W, E, and R, or click the corresponding Move/Rotation/Scale tool in the top left shelf of the Unity editor.
  • Added HoudiniAsset options:
  • Option to disable the adding of rot/scale attributes, doing the same functionality as before this feature
  • Option to cook the curve while dragging, allowing for a more responsive UX for the cost of performance
  • Additionally added HEU_Extensions.cs, which will be our class containing C# extensions (namely list extensions)
  • Additionally, disabled cooking for curves if the "Autocook on parameter change" option is off.
Thu. April 1, 2021
18.5.527

Use GetAttributeStringValueSingleStrict for unity_hf_terraindata_export_file to not get confused by the heightfield attribute.

Wed. March 24, 2021
18.6.204

Use GetAttributeStringValueSingleStrict for unity_hf_terraindata_export_file to not get confused by the heightfield attribute.

Wed. March 24, 2021
18.6.204

Use GetAttributeStringValueSingleStrict for unity_hf_terraindata_export_file to not get confused by the heightfield attribute.

Wed. March 24, 2021
18.6.204

Use GetAttributeStringValueSingleStrict for unity_hf_terraindata_export_file to not get confused by the heightfield attribute.

Wed. March 24, 2021
18.5.527

Populate trees for all volumes in the volume cache to prevent mismatches on merge

Wed. March 24, 2021
18.6.204

Populate trees for all volumes in the volume cache to prevent mismatches on merge

Wed. March 24, 2021
18.6.204

Populate trees for all volumes in the volume cache to prevent mismatches on merge

Wed. March 24, 2021
18.6.204

Populate trees for all volumes in the volume cache to prevent mismatches on merge

Wed. March 24, 2021
18.5.527

Fixed Houdini Indie steam path on Mac

Wed. March 24, 2021
18.6.204

Fixed Houdini Indie steam path on Mac

Wed. March 24, 2021
18.6.204

Fixed Houdini Indie steam path on Mac

Wed. March 24, 2021
18.6.204

Fixed Houdini Indie steam path on Mac

Wed. March 24, 2021
18.5.526

"Mesh parts" with no mesh no longer generate any MeshRenderers to prevent dangling MeshRenderer components.

Tue. March 23, 2021
18.6.203

unity: "Mesh parts" with no mesh no longer generate any MeshRenderers to prevent dangling MeshRenderer components.

Tue. March 23, 2021
18.6.203

unity: "Mesh parts" with no mesh no longer generate any MeshRenderers to prevent dangling MeshRenderer components.

Tue. March 23, 2021
18.6.203

unity: "Mesh parts" with no mesh no longer generate any MeshRenderers to prevent dangling MeshRenderer components.

Tue. March 23, 2021
18.5.522

Fixed bug regarding Houdini Engine Tools regarding a null ref in UI logic

Fri. March 19, 2021
18.6.199

Fixed bug regarding Houdini Engine Tools regarding a null ref in UI logic

Fri. March 19, 2021
18.6.199

Fixed bug regarding Houdini Engine Tools regarding a null ref in UI logic

Fri. March 19, 2021
18.6.199

Fixed bug regarding Houdini Engine Tools regarding a null ref in UI logic

Fri. March 19, 2021