Houdini Main Changelogs
18.5.539 | If asset exists, then just save it in the HEU_AssetDatabase. Fixes an issue where unity_hf_terrainlayer_file in PDG would result in an error regarding the AssetDatabase. |
Mon. April 5, 2021 | |
18.5.539 | Added the ability to add scale/rot attribute values to curves, much like in Unreal
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Mon. April 5, 2021 | |
18.6.212 | Added the ability to add scale/rot attribute values to curves, much like in Unreal
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Thu. April 1, 2021 | |
18.6.212 | Added the ability to add scale/rot attribute values to curves, much like in Unreal
|
Thu. April 1, 2021 | |
18.6.212 | Added the ability to add scale/rot attribute values to curves, much like in Unreal
|
Thu. April 1, 2021 | |
18.5.527 | Use GetAttributeStringValueSingleStrict for unity_hf_terraindata_export_file to not get confused by the heightfield attribute. |
Wed. March 24, 2021 | |
18.6.204 | Use GetAttributeStringValueSingleStrict for unity_hf_terraindata_export_file to not get confused by the heightfield attribute. |
Wed. March 24, 2021 | |
18.6.204 | Use GetAttributeStringValueSingleStrict for unity_hf_terraindata_export_file to not get confused by the heightfield attribute. |
Wed. March 24, 2021 | |
18.6.204 | Use GetAttributeStringValueSingleStrict for unity_hf_terraindata_export_file to not get confused by the heightfield attribute. |
Wed. March 24, 2021 | |
18.5.527 | Populate trees for all volumes in the volume cache to prevent mismatches on merge |
Wed. March 24, 2021 | |
18.6.204 | Populate trees for all volumes in the volume cache to prevent mismatches on merge |
Wed. March 24, 2021 | |
18.6.204 | Populate trees for all volumes in the volume cache to prevent mismatches on merge |
Wed. March 24, 2021 | |
18.6.204 | Populate trees for all volumes in the volume cache to prevent mismatches on merge |
Wed. March 24, 2021 | |
18.5.527 | Fixed Houdini Indie steam path on Mac |
Wed. March 24, 2021 | |
18.6.204 | Fixed Houdini Indie steam path on Mac |
Wed. March 24, 2021 | |
18.6.204 | Fixed Houdini Indie steam path on Mac |
Wed. March 24, 2021 | |
18.6.204 | Fixed Houdini Indie steam path on Mac |
Wed. March 24, 2021 | |
18.5.526 | "Mesh parts" with no mesh no longer generate any MeshRenderers to prevent dangling MeshRenderer components. |
Tue. March 23, 2021 | |
18.6.203 | unity: "Mesh parts" with no mesh no longer generate any MeshRenderers to prevent dangling MeshRenderer components. |
Tue. March 23, 2021 | |
18.6.203 | unity: "Mesh parts" with no mesh no longer generate any MeshRenderers to prevent dangling MeshRenderer components. |
Tue. March 23, 2021 | |
18.6.203 | unity: "Mesh parts" with no mesh no longer generate any MeshRenderers to prevent dangling MeshRenderer components. |
Tue. March 23, 2021 | |
18.5.522 | Fixed bug regarding Houdini Engine Tools regarding a null ref in UI logic |
Fri. March 19, 2021 | |
18.6.199 | Fixed bug regarding Houdini Engine Tools regarding a null ref in UI logic |
Fri. March 19, 2021 | |
18.6.199 | Fixed bug regarding Houdini Engine Tools regarding a null ref in UI logic |
Fri. March 19, 2021 | |
18.6.199 | Fixed bug regarding Houdini Engine Tools regarding a null ref in UI logic |
Fri. March 19, 2021 |