Houdini Main Changelogs

18.5.3

The file browser now inserts <UDIM> for the file digits for UDIM sequences (rather than the older %(UDIM)d). Both forms are still accepted, but only <UDIM> will be generated.

Fri. October 18, 2019
18.5.3

Fixed a bug in the Stage Manager LOP tree view that would make it appear that changes to the variant selection of a duplicated row would affect all duplicates of that row.

Fri. October 18, 2019
18.5.3

Fixed assert for invalid light shape being triggered for the light handle.

Fri. October 18, 2019
18.5.3

The Distance Along Geometry SOP, Distance from Geometry SOP, and Distance from Target SOP now have an option to set the mask's radius from the maximum computed distance.

Fri. October 18, 2019
18.5.3

Fixed a potential crash when importing string attributes via the SOP Import LOP.

Fri. October 18, 2019
18.5.2

Added light LOP viewer state with light placement modes.

Thu. October 17, 2019
18.5.2

Fixed a bug with the tie-view-to-camera toggle in the LOPs viewport where it wouldn't take effect if the viewport wasn't looking through a camera already.

Thu. October 17, 2019
18.5.2

When promoting a parameter that has a menu, the '-a' option is now included in the opmenu command to preserve separators from the source menu.

Thu. October 17, 2019
18.5.2

Added the ability to ignore incoming transformations on Input Geometry nodes.

Thu. October 17, 2019
18.5.2

Fixed a bug in the Vellum Solver's String constraints that could lead to NANs and stalled simulations, usually when in use with the OpenCL CPU driver.

Thu. October 17, 2019
18.5.2

HDA Processor: the option to save a debug HIP file will now additionally work in the event that the work item was successful (previously it would only save the debug HIP file if there was an error).

Thu. October 17, 2019
18.5.2

The menus for the 'Attributes' and 'Set Default Values' parameters on the SOP Import LOP now include 'bounds', 'transform', and 'visibility'. These tokens can be used to control whether e.g. extents are authored or are time-dependent.

Thu. October 17, 2019
18.5.2

Fixed bug that could cause Houdini to crash when rendering with a USD ROP in the case where a LOP node was fed into the first and second inputs of a Reference LOP. Fixed the generation of USD in this case as well by ensuring that attempts to write multiple different layers to the same location on disk now automatically generate unique file paths for each layer.

Thu. October 17, 2019
18.5.2

Fix viewport performance problems for animated geometry inside SOPnet manager nodes.

Thu. October 17, 2019
18.5.2

When saving a hip file, we now open the file chooser again if the user chooses not to overwrite an existing file.

Thu. October 17, 2019
18.5.2

Added new HAPI_SetNodeDisplay and HAPI_GetPDGGraphContextId. Updated PDG section in HAPI documentation about PDG cooking, events, and added code samples.

Thu. October 17, 2019
18.5.2

Fixed disappearing instances in the scene graph view if only an instanced prim's transform changed and not the instancer's transforms.

Thu. October 17, 2019
18.5.2

Added strict value comparison modes to the Volume Bound SOP.

Thu. October 17, 2019
18.5.2

HDA Processor will attach attributes in both onGenerate and onPrepareTask now. This ensures that any attributes produced as a result of an upstream node cooking can properly be synced to any HDA Processor attributes that use that upstream attribute.

Thu. October 17, 2019
18.5.2

Sphere lights in the scene graph view are no longer considered single-sided by default.

Thu. October 17, 2019
18.5.1

Fix some cases where the optransform() and originoffset() would evaluate always evaluate as being time dependent.

Wed. October 16, 2019
18.5.1

Setting the viewport pivot will now restart the renderers in LOPs.

Wed. October 16, 2019
18.5.1

The pivot is no longer at the camera origin when the view is locked to a camera in LOPs and the rotate begins over empty space.

Wed. October 16, 2019
18.5.1

Fixed viewport crash in LOPs if a volume changed from a VDB volume to a native volume (or vice versa).

Wed. October 16, 2019
18.5.1

Duplicate shape bindings are now ignored when loading or creating a layer. This scenario previously could result in a variety of display issues in the viewport.

Wed. October 16, 2019