Houdini Main Changelogs
16.0.375 | Fixed switching input types is broken when cooking on parameter change option is disabled in details panel. |
Mon. September 19, 2016 | |
16.0.375 | Fixed switching input types is broken when cooking on parameter change option is disabled in details panel. |
Mon. September 19, 2016 | |
16.0.375 | Fixed switching input types is broken when cooking on parameter change option is disabled in details panel. |
Mon. September 19, 2016 | |
16.0.372 |
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Fri. September 16, 2016 | |
16.0.372 |
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Fri. September 16, 2016 | |
16.0.372 |
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Fri. September 16, 2016 | |
16.0.372 |
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Fri. September 16, 2016 | |
16.0.372 |
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Fri. September 16, 2016 | |
16.0.369 | Unreal: Added support for the Unreal Spline Component as a world outliner input. Unreal: Added a checkbox for input transform type (None / Into this object). Unreal: Added a refresh button for the world inputs. Unreal: fixed transform issues with world inputs with actor having multiple components. |
Tue. September 13, 2016 | |
16.0.369 | Unreal: Added support for the Unreal Spline Component as a world outliner input. Unreal: Added a checkbox for input transform type (None / Into this object). Unreal: Added a refresh button for the world inputs. Unreal: fixed transform issues with world inputs with actor having multiple components. |
Tue. September 13, 2016 | |
16.0.369 | Unreal: Added support for the Unreal Spline Component as a world outliner input. Unreal: Added a checkbox for input transform type (None / Into this object). Unreal: Added a refresh button for the world inputs. Unreal: fixed transform issues with world inputs with actor having multiple components. |
Tue. September 13, 2016 | |
16.0.369 | Unreal: Added support for the Unreal Spline Component as a world outliner input. Unreal: Added a checkbox for input transform type (None / Into this object). Unreal: Added a refresh button for the world inputs. Unreal: fixed transform issues with world inputs with actor having multiple components. |
Tue. September 13, 2016 | |
16.0.369 | Unreal: Added support for the Unreal Spline Component as a world outliner input. Unreal: Added a checkbox for input transform type (None / Into this object). Unreal: Added a refresh button for the world inputs. Unreal: fixed transform issues with world inputs with actor having multiple components. |
Tue. September 13, 2016 | |
16.0.368 |
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Mon. September 12, 2016 | |
16.0.368 |
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Mon. September 12, 2016 | |
16.0.368 |
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Mon. September 12, 2016 | |
16.0.368 |
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Mon. September 12, 2016 | |
16.0.368 |
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Mon. September 12, 2016 | |
16.0.308 | Unreal: Added new World Outliner input type where multiple Actors from the World Outliner can be selected at the same time to be marshaled into a single Asset geometry input. |
Thu. July 14, 2016 | |
16.0.308 | Unreal: Added new World Outliner input type where multiple Actors from the World Outliner can be selected at the same time to be marshaled into a single Asset geometry input. |
Thu. July 14, 2016 | |
16.0.308 | Unreal: Added new World Outliner input type where multiple Actors from the World Outliner can be selected at the same time to be marshaled into a single Asset geometry input. |
Thu. July 14, 2016 | |
16.0.308 | Unreal: Added new World Outliner input type where multiple Actors from the World Outliner can be selected at the same time to be marshaled into a single Asset geometry input. |
Thu. July 14, 2016 | |
16.0.308 | Unreal: Added new World Outliner input type where multiple Actors from the World Outliner can be selected at the same time to be marshaled into a single Asset geometry input. |
Thu. July 14, 2016 | |
16.0.293 | Unreal: Fixed potential crash in Materials code. |
Wed. June 29, 2016 | |
16.0.293 | Unreal: Fixed potential crash in Materials code. |
Wed. June 29, 2016 | |
16.0.293 | Unreal: Fixed potential crash in Materials code. |
Wed. June 29, 2016 | |
16.0.293 | Unreal: Fixed potential crash in Materials code. |
Wed. June 29, 2016 | |
16.0.293 | Unreal: Fixed potential crash in Materials code. |
Wed. June 29, 2016 | |
16.0.287 |
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Thu. June 23, 2016 | |
16.0.287 |
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Thu. June 23, 2016 | |
16.0.287 |
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Thu. June 23, 2016 | |
16.0.287 |
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Thu. June 23, 2016 | |
16.0.287 |
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Thu. June 23, 2016 | |
16.0.279 | Unreal: Added support for Alt-Dragging to duplicate Spline control points. |
Wed. June 15, 2016 | |
16.0.279 | Unreal: Added support for Alt-Dragging to duplicate Spline control points. |
Wed. June 15, 2016 | |
16.0.279 | Unreal: Added support for Alt-Dragging to duplicate Spline control points. |
Wed. June 15, 2016 | |
16.0.279 | Unreal: Added support for Alt-Dragging to duplicate Spline control points. |
Wed. June 15, 2016 | |
16.0.279 | Unreal: Added support for Alt-Dragging to duplicate Spline control points. |
Wed. June 15, 2016 | |
16.0.278 | Unreal: Switching away from the curve input type to another type and back to curve input will no longer reset the curves points. |
Tue. June 14, 2016 | |
16.0.278 | Unreal: Switching away from the curve input type to another type and back to curve input will no longer reset the curves points. |
Tue. June 14, 2016 | |
16.0.278 | Unreal: Switching away from the curve input type to another type and back to curve input will no longer reset the curves points. |
Tue. June 14, 2016 | |
16.0.278 | Unreal: Switching away from the curve input type to another type and back to curve input will no longer reset the curves points. |
Tue. June 14, 2016 | |
16.0.278 | Unreal: Switching away from the curve input type to another type and back to curve input will no longer reset the curves points. |
Tue. June 14, 2016 | |
16.0.270 | Unreal: Added support for 4.12. Dropped support for 4.10. |
Mon. June 6, 2016 | |
16.0.270 | Unreal: Added support for 4.12. Dropped support for 4.10. |
Mon. June 6, 2016 | |
16.0.270 | Unreal: Added support for 4.12. Dropped support for 4.10. |
Mon. June 6, 2016 | |
16.0.270 | Unreal: Added support for 4.12. Dropped support for 4.10. |
Mon. June 6, 2016 | |
16.0.270 | Unreal: Added support for 4.12. Dropped support for 4.10. |
Mon. June 6, 2016 | |
16.0.224 | Unreal: Added support for 4.11 on Windows. |
Thu. April 21, 2016 | |
16.0.224 | Unreal: Added support for 4.11 on Windows. |
Thu. April 21, 2016 | |
16.0.224 | Unreal: Added support for 4.11 on Windows. |
Thu. April 21, 2016 | |
16.0.224 | Unreal: Added support for 4.11 on Windows. |
Thu. April 21, 2016 | |
16.0.224 | Unreal: Added support for 4.11 on Windows. |
Thu. April 21, 2016 | |
16.0.200 | Unreal: Fixed plugin not installing if Epic Launcher was not installed in the default folder or was installed in the x86 Program Files. |
Mon. March 28, 2016 | |
16.0.200 | Unreal: Fixed plugin not installing if Epic Launcher was not installed in the default folder or was installed in the x86 Program Files. |
Mon. March 28, 2016 | |
16.0.200 | Unreal: Fixed plugin not installing if Epic Launcher was not installed in the default folder or was installed in the x86 Program Files. |
Mon. March 28, 2016 | |
16.0.200 | Unreal: Fixed plugin not installing if Epic Launcher was not installed in the default folder or was installed in the x86 Program Files. |
Mon. March 28, 2016 | |
16.0.200 | Unreal: Fixed plugin not installing if Epic Launcher was not installed in the default folder or was installed in the x86 Program Files. |
Mon. March 28, 2016 | |
16.0.196 | Unreal: Removed support and installer for Unreal 4.9. |
Thu. March 24, 2016 | |
16.0.196 | Unreal: Removed support and installer for Unreal 4.9. |
Thu. March 24, 2016 | |
16.0.196 | Unreal: Removed support and installer for Unreal 4.9. |
Thu. March 24, 2016 | |
16.0.196 | Unreal: Removed support and installer for Unreal 4.9. |
Thu. March 24, 2016 | |
16.0.196 | Unreal: Removed support and installer for Unreal 4.9. |
Thu. March 24, 2016 | |
16.0.99 | Adding replacement of Houdini actors with instantiated Blueprints. |
Fri. December 18, 2015 | |
16.0.99 | Adding replacement of Houdini actors with instantiated Blueprints. |
Fri. December 18, 2015 | |
16.0.99 | Adding replacement of Houdini actors with instantiated Blueprints. |
Fri. December 18, 2015 | |
16.0.99 | Adding replacement of Houdini actors with instantiated Blueprints. |
Fri. December 18, 2015 | |
16.0.99 | Adding replacement of Houdini actors with instantiated Blueprints. |
Fri. December 18, 2015 | |
16.0.90 | Added support for unreal_generated_mesh_name detail attribute which allows asset creator to specify names for Unreal generated static meshes. RFE 72513 |
Wed. December 9, 2015 | |
16.0.90 | Added support for unreal_generated_mesh_name detail attribute which allows asset creator to specify names for Unreal generated static meshes. RFE 72513 |
Wed. December 9, 2015 | |
16.0.90 | Added support for unreal_generated_mesh_name detail attribute which allows asset creator to specify names for Unreal generated static meshes. RFE 72513 |
Wed. December 9, 2015 | |
16.0.90 | Added support for unreal_generated_mesh_name detail attribute which allows asset creator to specify names for Unreal generated static meshes. RFE 72513 |
Wed. December 9, 2015 | |
16.0.90 | Added support for unreal_generated_mesh_name detail attribute which allows asset creator to specify names for Unreal generated static meshes. RFE 72513 |
Wed. December 9, 2015 | |
16.0.70 | Unreal: Added 4.10 support. Removed 4.8 support. |
Thu. November 19, 2015 | |
16.0.70 | Unreal: Added 4.10 support. Removed 4.8 support. |
Thu. November 19, 2015 | |
16.0.70 | Unreal: Added 4.10 support. Removed 4.8 support. |
Thu. November 19, 2015 | |
16.0.70 | Unreal: Added 4.10 support. Removed 4.8 support. |
Thu. November 19, 2015 | |
16.0.70 | Unreal: Added 4.10 support. Removed 4.8 support. |
Thu. November 19, 2015 |