Houdini Main Changelogs

16.5.237

Add double-click behaviour to select connected islands of points/primitives to the DOPs selector.

Mon. September 18, 2017
16.5.237

Add double-click behaviour to select connected islands of points/primitives to the DOPs selector.

Mon. September 18, 2017
16.5.237

Add double-click behaviour to select connected islands of points/primitives to the DOPs selector.

Mon. September 18, 2017
16.5.237

Add double-click behaviour to select connected islands of points/primitives to the DOPs selector.

Mon. September 18, 2017
16.5.237

Add double-click behaviour to select connected islands of points/primitives to the DOPs selector.

Mon. September 18, 2017
16.5.230

Fixed an issue in the cloth solver that would sometimes cause spikes to appear when using high-resolution geometry.

Mon. September 11, 2017
16.5.230

Fixed an issue in the cloth solver that would sometimes cause spikes to appear when using high-resolution geometry.

Mon. September 11, 2017
16.5.230

Fixed an issue in the cloth solver that would sometimes cause spikes to appear when using high-resolution geometry.

Mon. September 11, 2017
16.5.230

Fixed an issue in the cloth solver that would sometimes cause spikes to appear when using high-resolution geometry.

Mon. September 11, 2017
16.5.230

Fixed an issue in the cloth solver that would sometimes cause spikes to appear when using high-resolution geometry.

Mon. September 11, 2017
16.5.224

Fixed a potential crash in the Bullet solver when creating a concave shape for geometry that contained polygons with fewer than three vertices.

Tue. September 5, 2017
16.5.224

Fixed a potential crash in the Bullet solver when creating a concave shape for geometry that contained polygons with fewer than three vertices.

Tue. September 5, 2017
16.5.224

Fixed a potential crash in the Bullet solver when creating a concave shape for geometry that contained polygons with fewer than three vertices.

Tue. September 5, 2017
16.5.224

Fixed a potential crash in the Bullet solver when creating a concave shape for geometry that contained polygons with fewer than three vertices.

Tue. September 5, 2017
16.5.224

Fixed a potential crash in the Bullet solver when creating a concave shape for geometry that contained polygons with fewer than three vertices.

Tue. September 5, 2017
16.5.218

Fixed a bug in the Wire Solver that caused it to incorrectly ignore some collisions when the "nocollide" attribute was specified.

Wed. August 30, 2017
16.5.218

Fixed a bug in the Wire Solver that caused it to incorrectly ignore some collisions when the "nocollide" attribute was specified.

Wed. August 30, 2017
16.5.218

Fixed a bug in the Wire Solver that caused it to incorrectly ignore some collisions when the "nocollide" attribute was specified.

Wed. August 30, 2017
16.5.218

Fixed a bug in the Wire Solver that caused it to incorrectly ignore some collisions when the "nocollide" attribute was specified.

Wed. August 30, 2017
16.5.218

Fixed a bug in the Wire Solver that caused it to incorrectly ignore some collisions when the "nocollide" attribute was specified.

Wed. August 30, 2017
16.5.211

Fixed an issue in the Bullet solver that could cause unexpected energy loss during collisions, even with bounce values near 1. This typically occurred when the number of substeps was high.

Wed. August 23, 2017
16.5.211

Fixed an issue in the Bullet solver that could cause unexpected energy loss during collisions, even with bounce values near 1. This typically occurred when the number of substeps was high.

Wed. August 23, 2017
16.5.211

Fixed an issue in the Bullet solver that could cause unexpected energy loss during collisions, even with bounce values near 1. This typically occurred when the number of substeps was high.

Wed. August 23, 2017
16.5.211

Fixed an issue in the Bullet solver that could cause unexpected energy loss during collisions, even with bounce values near 1. This typically occurred when the number of substeps was high.

Wed. August 23, 2017
16.5.211

Fixed an issue in the Bullet solver that could cause unexpected energy loss during collisions, even with bounce values near 1. This typically occurred when the number of substeps was high.

Wed. August 23, 2017