Houdini Main Changelogs
16.5.237 | Add double-click behaviour to select connected islands of points/primitives to the DOPs selector. |
Mon. September 18, 2017 | |
16.5.237 | Add double-click behaviour to select connected islands of points/primitives to the DOPs selector. |
Mon. September 18, 2017 | |
16.5.237 | Add double-click behaviour to select connected islands of points/primitives to the DOPs selector. |
Mon. September 18, 2017 | |
16.5.237 | Add double-click behaviour to select connected islands of points/primitives to the DOPs selector. |
Mon. September 18, 2017 | |
16.5.237 | Add double-click behaviour to select connected islands of points/primitives to the DOPs selector. |
Mon. September 18, 2017 | |
16.5.230 | Fixed an issue in the cloth solver that would sometimes cause spikes to appear when using high-resolution geometry. |
Mon. September 11, 2017 | |
16.5.230 | Fixed an issue in the cloth solver that would sometimes cause spikes to appear when using high-resolution geometry. |
Mon. September 11, 2017 | |
16.5.230 | Fixed an issue in the cloth solver that would sometimes cause spikes to appear when using high-resolution geometry. |
Mon. September 11, 2017 | |
16.5.230 | Fixed an issue in the cloth solver that would sometimes cause spikes to appear when using high-resolution geometry. |
Mon. September 11, 2017 | |
16.5.230 | Fixed an issue in the cloth solver that would sometimes cause spikes to appear when using high-resolution geometry. |
Mon. September 11, 2017 | |
16.5.224 | Fixed a potential crash in the Bullet solver when creating a concave shape for geometry that contained polygons with fewer than three vertices. |
Tue. September 5, 2017 | |
16.5.224 | Fixed a potential crash in the Bullet solver when creating a concave shape for geometry that contained polygons with fewer than three vertices. |
Tue. September 5, 2017 | |
16.5.224 | Fixed a potential crash in the Bullet solver when creating a concave shape for geometry that contained polygons with fewer than three vertices. |
Tue. September 5, 2017 | |
16.5.224 | Fixed a potential crash in the Bullet solver when creating a concave shape for geometry that contained polygons with fewer than three vertices. |
Tue. September 5, 2017 | |
16.5.224 | Fixed a potential crash in the Bullet solver when creating a concave shape for geometry that contained polygons with fewer than three vertices. |
Tue. September 5, 2017 | |
16.5.218 | Fixed a bug in the Wire Solver that caused it to incorrectly ignore some collisions when the "nocollide" attribute was specified. |
Wed. August 30, 2017 | |
16.5.218 | Fixed a bug in the Wire Solver that caused it to incorrectly ignore some collisions when the "nocollide" attribute was specified. |
Wed. August 30, 2017 | |
16.5.218 | Fixed a bug in the Wire Solver that caused it to incorrectly ignore some collisions when the "nocollide" attribute was specified. |
Wed. August 30, 2017 | |
16.5.218 | Fixed a bug in the Wire Solver that caused it to incorrectly ignore some collisions when the "nocollide" attribute was specified. |
Wed. August 30, 2017 | |
16.5.218 | Fixed a bug in the Wire Solver that caused it to incorrectly ignore some collisions when the "nocollide" attribute was specified. |
Wed. August 30, 2017 | |
16.5.211 | Fixed an issue in the Bullet solver that could cause unexpected energy loss during collisions, even with bounce values near 1. This typically occurred when the number of substeps was high. |
Wed. August 23, 2017 | |
16.5.211 | Fixed an issue in the Bullet solver that could cause unexpected energy loss during collisions, even with bounce values near 1. This typically occurred when the number of substeps was high. |
Wed. August 23, 2017 | |
16.5.211 | Fixed an issue in the Bullet solver that could cause unexpected energy loss during collisions, even with bounce values near 1. This typically occurred when the number of substeps was high. |
Wed. August 23, 2017 | |
16.5.211 | Fixed an issue in the Bullet solver that could cause unexpected energy loss during collisions, even with bounce values near 1. This typically occurred when the number of substeps was high. |
Wed. August 23, 2017 | |
16.5.211 | Fixed an issue in the Bullet solver that could cause unexpected energy loss during collisions, even with bounce values near 1. This typically occurred when the number of substeps was high. |
Wed. August 23, 2017 |