Houdini Main Changelogs
20.0.611 | Improved BGEO importer (used for PDG, direct imports and NodeSync) by adding support for Data Tables, Skeletal Meshes, Geometry Collections, and Animation Sequences. |
Wed. February 7, 2024 | |
20.0.605 |
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Thu. February 1, 2024 | |
19.5.869 | Fixed a crash when a landscape is input to an HDA and the landscape has a missing layer info on a paint layer |
Wed. January 24, 2024 | |
20.0.596 | Fixed a crash when a landscape is input to an HDA and the landscape has a missing layer info on a paint layer. |
Wed. January 24, 2024 | |
20.0.595 | Disable split mesh support as its still in early testing. |
Tue. January 23, 2024 | |
20.0.594 | Removed Static Mesh Method as it conflicts with other Proxy Mesh settings in the HDA. Added a boolean property to control whether or not to use deprecated Raw Mesh mesh generation functionality. |
Mon. January 22, 2024 | |
20.0.592 | Public API:
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Fri. January 19, 2024 | |
19.5.864 | Added a new attribute unreal_landscape_layer_normalize to control landscape normalization. Fixed deprecrated non-weight layer attribute using edit layer instead of target layer. |
Fri. January 19, 2024 | |
20.0.591 | Added a new attribute unreal_landscape_layer_normalize to control how layer data is normalized if outside the range 0 to 1. By default is it clamped, setting 1 will normalize the data. Changed depcreated weight layer blend to use Target, rather than Edit, layers. |
Fri. January 19, 2024 | |
20.0.590 | Fixed world input objects not being properly created in Houdini when invalid characters are present in the actor or component's name when using the new input system. |
Wed. January 17, 2024 | |
19.5.862 | Fixed an issue where Houdini Static Mesh components would not be deleted when recooking. |
Wed. January 17, 2024 | |
20.0.589 | Fixed an issue where Houdini Static Mesh components are not deleted when recooking. |
Wed. January 17, 2024 | |
19.5.857 | Fixed an issue where collision-only meshes were still visible in the scene. |
Fri. January 12, 2024 | |
20.0.584 | Fixed an issue where collision-only meshes were still visible in the scene. |
Fri. January 12, 2024 | |
20.0.583 | Fixed issues when translating Houdini materials to UE materials:
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Wed. January 10, 2024 | |
20.0.582 | Added more control over which landscape layers are sent to Houdini from Unreal. The user can now specify if Edit Layers and/or Paint Layers can be sent to Houdini. Removed the previous option to send the combined height-only data, as this can be acheived by disabling Edit and Paint layers simultaneously. |
Wed. January 10, 2024 | |
19.5.829 | Deprecated Raw Mesh generation method. This will remain the default method in 19.5 to maintain compatability but will be removed in a future version of Houdini. |
Fri. December 15, 2023 | |
19.5.820 | Don't create layer info objects for Landscapes where the layer is not specified in the HDA. Don't copy user specified layer info objects to the bake folder. |
Wed. December 6, 2023 | |
20.0.547 | Don't created layer info assets for landscape material layers if they layer is not present in the HDA. Do not copy user specified landscape layer info objects to the bake folder. |
Wed. December 6, 2023 | |
19.5.815 |
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Thu. November 30, 2023 | |
20.0.542 |
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Thu. November 30, 2023 | |
19.5.814 |
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Wed. November 29, 2023 | |
20.0.541 |
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Wed. November 29, 2023 | |
19.5.812 | Added support for tokens in bake outliner folder attribute. |
Tue. November 28, 2023 | |
20.0.538 | Added support for tokens when specifing the bake world outliner folder. |
Mon. November 27, 2023 |