Houdini Main Changelogs

19.0.818
  • World inputs now add the "unreal_level_path" and "unreal_actor_path" whensending their input objects as references.
  • Fixed issues when rebuilding assets that uses other HoudiniAssetComponent in World Inputs.
  • Fixed automatic mesh refinement when Playing In Editor not working in UE5.
  • Fixed HAC returning incorrect bounds, this caused issue when framing ('F') the HAC.
Wed. November 30, 2022
19.0.816

Fix landscapes not being shared when importing landscape tiles in World Partition Levels.

Tue. November 29, 2022
19.0.816

Added landscape streaming proxy name attribute when exporting to Houdini.

Tue. November 29, 2022
19.0.816

Fixed houdini-generated materials remaining in the temp directory after baking their corresponding meshes.

Mon. November 28, 2022
19.0.814

Fix landscapes not being shared when importing landscape tiles in World Partition Levels.

Mon. November 28, 2022
19.0.814

Fixes foliage import crash when importing foliage into World Partition levels.

Mon. November 28, 2022
19.0.805

Fixed a build issue for the HoudiniEngine Unreal plugin that occurred on some Linux platforms.

Fri. November 25, 2022
19.0.805

Data Table HDAs imported into Unreal now have UI showing the generated data table as well as the row struct used.

Thu. November 24, 2022
19.0.803

The unreal_datatable_rowstruct attribute that is generated when using a data table as geometry input has been renamed to unreal_data_table_rowstruct. Allow Houdini assets that output point clouds to be added to Unreal. When such an asset is added, it will generate a data table using the attributes of each point. The Houdini point clouds generated by data table inputs can be imported back to Unreal in order to generate the original input.

Wed. November 16, 2022
19.0.803

Fixed a crash when baking HDAs that generate Unreal Instances.

Wed. November 16, 2022
19.0.799
  • Fixed a bug that caused the output details UI to show the previously refinedStaticMesh after the HDA was recooked, and a new ProxyMesh was used instead.The output UI was displaying a "Bake" button instead of a "Refine" button, andpressing that Bake button would actually Bake the previous SM instead ofrefining and baking the newly generated proxy mesh.
  • Houdini Indie: Fixed a bug that caused the Input/Param/Handle UI to be displayedempty, with the Indie license warning even if no Inputs/Parms/Handles are present.
Fri. November 11, 2022
19.0.784

Added proper type conversions when using a data table as geometry input for Houdini assets. Numeric types, vectors, rotators, transforms, and colors are now converted into a corresponding Houdini number or tuple.

Thu. October 27, 2022
19.0.775
  • Fixed an issue that caused Houdini generated materials to appear whitedue to the emmisive color.
  • Added support for the "emissive intensity" material parameter onHoudini Materials.
  • Improved the positioning of the generated material nodes.
  • Fixed invisible colliders (collision_geoXXX groups) being ignored byMeshProxies if no visible/rendered mesh was present in the output.
  • The ProxyMesh output UI will indicate if colliders were found(even if they are unused by Houdini Mesh Proxies).
Tue. October 18, 2022
19.0.770

Added forward compatibility for UE5.1 to the 5.0 plugin: The 5.0 plugin source code can now be used to build the plugin with the preview1 build of UE5.1.

Thu. October 13, 2022
19.0.761
  • Fixed incorrect offset being used when converting landscapes to heightfield.This generally caused a "half-size" offset to Heightfields in Houdini.
  • Fixed incorrect size being using when creating HF input nodes onnon-square landscape.
  • Merged PR#204 on behalf of @dearamy: Fix bug landscape transform offset nottaking care of rotation
Tue. October 4, 2022
19.0.756

Fixed data offset/tearing when sending or reading large and non-square landscapes/heightfields.

Thu. September 29, 2022
19.0.755

Landscape: Fixed a bug that prevented modifying paint layers on an edit Layer

Wed. September 28, 2022
19.0.741
  • Fixed the HDA Help not displaying when clicking on the "Asset Help" button.
  • Added support for Asset Help URL:If an HDA has a valid help URL (http/https/file), then the plugin will openthat URL instead of displaying it in a window.
Wed. September 14, 2022
19.0.735

Fixed endless cooking loop when using WorldInputs.

Thu. September 8, 2022
19.0.720

Added support for setting CollisionProfileName, CastShadows and Tags on Landscapes via generic property attributes. (respectively via "unreal_uproperty_CollisionProfileName", "unreal_uproperty_Tags", "unreal_uproperty_CastShadow") Those attribute would previously be only taken into account for mesh outputs.

Wed. August 24, 2022
19.0.700
  • The plugin now uses sanitized paths from the AssetImportData for Houdini Assets.This fixes "source asset files not found" issues when using the pluginon a different machine that the one that originally imported the asset.
Thu. August 4, 2022
19.0.698

Fixed baking issue caused by the plugin not properly identifying Temp objects.

Tue. August 2, 2022
19.0.687
  • Added specific Houdini Input Objects for BP. This fixes transform issueson the BP's child components when sending them via a Geometry Input.
  • Fixed transform issues when sending Instancers via inputs.
  • Fixed possible crash when outputing geometry collection.
  • Fixed possible crash with Skeletal Mesh input.
Fri. July 22, 2022
19.0.674

Removed the Houdini Engine for Unreal option from the macOS Houdini installer. macOS users can download the engine plugin for Unreal from the github repository.

Sat. July 9, 2022
19.0.672

(UE5) Fixed a regression that caused cooked/temporary data to become invisible when in game/PIE mode.

Thu. July 7, 2022