Houdini Main Changelogs
19.0.818 |
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Wed. November 30, 2022 | |
19.0.816 | Fix landscapes not being shared when importing landscape tiles in World Partition Levels. |
Tue. November 29, 2022 | |
19.0.816 | Added landscape streaming proxy name attribute when exporting to Houdini. |
Tue. November 29, 2022 | |
19.0.816 | Fixed houdini-generated materials remaining in the temp directory after baking their corresponding meshes. |
Mon. November 28, 2022 | |
19.0.814 | Fix landscapes not being shared when importing landscape tiles in World Partition Levels. |
Mon. November 28, 2022 | |
19.0.814 | Fixes foliage import crash when importing foliage into World Partition levels. |
Mon. November 28, 2022 | |
19.0.805 | Fixed a build issue for the HoudiniEngine Unreal plugin that occurred on some Linux platforms. |
Fri. November 25, 2022 | |
19.0.805 | Data Table HDAs imported into Unreal now have UI showing the generated data table as well as the row struct used. |
Thu. November 24, 2022 | |
19.0.803 | The unreal_datatable_rowstruct attribute that is generated when using a data table as geometry input has been renamed to unreal_data_table_rowstruct. Allow Houdini assets that output point clouds to be added to Unreal. When such an asset is added, it will generate a data table using the attributes of each point. The Houdini point clouds generated by data table inputs can be imported back to Unreal in order to generate the original input. |
Wed. November 16, 2022 | |
19.0.803 | Fixed a crash when baking HDAs that generate Unreal Instances. |
Wed. November 16, 2022 | |
19.0.799 |
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Fri. November 11, 2022 | |
19.0.784 | Added proper type conversions when using a data table as geometry input for Houdini assets. Numeric types, vectors, rotators, transforms, and colors are now converted into a corresponding Houdini number or tuple. |
Thu. October 27, 2022 | |
19.0.775 |
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Tue. October 18, 2022 | |
19.0.770 | Added forward compatibility for UE5.1 to the 5.0 plugin: The 5.0 plugin source code can now be used to build the plugin with the preview1 build of UE5.1. |
Thu. October 13, 2022 | |
19.0.761 |
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Tue. October 4, 2022 | |
19.0.756 | Fixed data offset/tearing when sending or reading large and non-square landscapes/heightfields. |
Thu. September 29, 2022 | |
19.0.755 | Landscape: Fixed a bug that prevented modifying paint layers on an edit Layer |
Wed. September 28, 2022 | |
19.0.741 |
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Wed. September 14, 2022 | |
19.0.735 | Fixed endless cooking loop when using WorldInputs. |
Thu. September 8, 2022 | |
19.0.720 | Added support for setting CollisionProfileName, CastShadows and Tags on Landscapes via generic property attributes. (respectively via "unreal_uproperty_CollisionProfileName", "unreal_uproperty_Tags", "unreal_uproperty_CastShadow") Those attribute would previously be only taken into account for mesh outputs. |
Wed. August 24, 2022 | |
19.0.700 |
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Thu. August 4, 2022 | |
19.0.698 | Fixed baking issue caused by the plugin not properly identifying Temp objects. |
Tue. August 2, 2022 | |
19.0.687 |
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Fri. July 22, 2022 | |
19.0.674 | Removed the Houdini Engine for Unreal option from the macOS Houdini installer. macOS users can download the engine plugin for Unreal from the github repository. |
Sat. July 9, 2022 | |
19.0.672 | (UE5) Fixed a regression that caused cooked/temporary data to become invisible when in game/PIE mode. |
Thu. July 7, 2022 |