Houdini Main Changelogs

20.0.695

Python HUD Handle - Python Errors When Using Edit SOP

  • Fix exceptions in HUD handles occurring when exiting the select state invokedas volatile while the edit SOP is the current state.
  • Now logging HUD handle errors in the Houdini logging panel as Python Logging source.
Wed. May 1, 2024
20.0.695

Add support for "product in" with licensing partitioning.

Wed. May 1, 2024
20.0.694

Fixed a bug where publish errors were not being reported when publishing a license set.

Tue. April 30, 2024
20.0.694

Fixed a bug where DNS licenses were not being considered as valid.

Tue. April 30, 2024
20.0.693

Fix a bug with Karma XPU where coat component values were wrongly written to glossy transmission aov.

Mon. April 29, 2024
20.0.693

When a SOP Import is given a Save Path to set on the imported layer, the layer is now also marked as "Explicit", so it will not get flattened with other implicit LOP layers. This normally does not occur with a SOP Import layer, but following it with a Cache LOP could lead to this happening.

Mon. April 29, 2024
20.0.693

When adding or removing a multiparm instance where existing instance parms contain locked parameters, the rearrangement of existing parm instances now works as expected.

Mon. April 29, 2024
20.0.693

Fixed a bug on Windows and Mac when retrying a HTTP request. The bug mostly occurred when the application restarted hserver and failed to resend the HTTP request.

Mon. April 29, 2024
20.0.693

Fixed issues with visualizing/soloing shaders inside subnets.

Mon. April 29, 2024
20.0.689

Fixed issues in the Crowd MotionPath Edit SOP which caused NaNs to be produced when editing paths with zero-length edges (e.g. from stationary regions in a clip).

Thu. April 25, 2024
20.0.689

Fix a bug with RigPose SOP when using pivot rotate.

Thu. April 25, 2024
20.0.689

Added support for Unreal 5.4.

Thu. April 25, 2024
20.0.689

Fix python errors in the APEX Scene Animate viewport state when invoking the Locator tool while in the left/right orthographic viewports.

Thu. April 25, 2024
20.0.688

Fix potential crash in new hou.lop.forceReloadAllFilesFromDisk method.

Wed. April 24, 2024
20.0.688

Fixed a bug where servers run on machines with hostnames that have domain names incorrectly disable licenses.

Wed. April 24, 2024
20.0.688

Fix an issue with HoudiniGL rendering of the origin axes draw mode.

Wed. April 24, 2024
20.0.688

Fix issue with the bounds draw mode that could affect Storm and possibly other third party render delegates.

Wed. April 24, 2024
20.0.688

Fixed a crash that could occur when opening the network editor list view for a VOP Network with a Parameter VOP set to "Export: Always".

Wed. April 24, 2024
20.0.688

Blend Shapes SOP blend parameters are now set to be added to the channel list by default.

Wed. April 24, 2024
20.0.688

Added support for the plugin's content examples. The content examples are available as a plugin that can be downloaded on their git repository:

  • https://github.com/sideeffects/HoudiniEngineForUnreal-ContentExamples
Wed. April 24, 2024
20.0.687

Added a Speed Threshold parameter to the Crowd MotionPath Avoid SOP to control the minimum speed at which steering changes can be applied to an agent. This can be used to prevent undesirable rotation of nearly stationary agents.

Tue. April 23, 2024
20.0.687

Fixed a crash when re-generate a TOP subnet after renaming or copy/pasting it to a new location.

Tue. April 23, 2024
20.0.687

When looking through a camera loacked to the viewer, and using the view state to adjust the camera's viewpoint, depth of field settings are now preserved while making the view adjustements.

Tue. April 23, 2024
20.0.686

Added hou.lop.forceReloadAllFilesFromDisk which will invalidate all USD stages authored by LOPs and reload them. This reloads all USD data, and also allows the asset resolver to re-resolve all assets.

Mon. April 22, 2024
20.0.685

XPU: fixed an issue with Linux distributions which symlink libcuda.so

Mon. April 22, 2024