Houdini Main Changelogs

19.0.289

Fixed an issue where the Agent Layer SOP did not support all packed primitive types (or transformed packed prims) when importing blendshapes from KineFX.

Thu. June 17, 2021
19.0.289

Fixed an issue where the Agent Layer SOP did not support all packed primitive types (or transformed packed prims) when importing blendshapes from KineFX.

Thu. June 17, 2021
19.0.289

Fixed an issue where the Agent Layer SOP did not support all packed primitive types (or transformed packed prims) when importing blendshapes from KineFX.

Thu. June 17, 2021
19.0.281

The viewport now supports GPU blendshape deformation for agent primitives. This is enabled by default, but can be disabled by the "Optimize" -> "Crowd Agents" -> "Enable Blend Shapes" display option.

Wed. June 9, 2021
19.0.281

The viewport now supports GPU blendshape deformation for agent primitives. This is enabled by default, but can be disabled by the "Optimize" -> "Crowd Agents" -> "Enable Blend Shapes" display option.

Wed. June 9, 2021
19.0.281

The viewport now supports GPU blendshape deformation for agent primitives. This is enabled by default, but can be disabled by the "Optimize" -> "Crowd Agents" -> "Enable Blend Shapes" display option.

Wed. June 9, 2021
18.5.541

Fix crash when importing blendshapes from FBX files that do not have have blendshape channel names such as those exported from Rokoko. In these cases, fallback to using the blendshape target names instead.

Wed. April 7, 2021
19.0.218

Fix crash when importing blendshapes from FBX files that do not have have blendshape channel names such as those exported from Rokoko. In these cases, fallback to using the blendshape target names instead.

Wed. April 7, 2021
19.0.218

Fix crash when importing blendshapes from FBX files that do not have have blendshape channel names such as those exported from Rokoko. In these cases, fallback to using the blendshape target names instead.

Wed. April 7, 2021
19.0.218

Fix crash when importing blendshapes from FBX files that do not have have blendshape channel names such as those exported from Rokoko. In these cases, fallback to using the blendshape target names instead.

Wed. April 7, 2021
18.6.212

The scene FBX exporter now outputs blendshape channel names the same name as their corresponding shape instead of adding an extra _channel suffix.

Thu. April 1, 2021
18.6.212

The scene FBX exporter now outputs blendshape channel names the same name as their corresponding shape instead of adding an extra _channel suffix.

Thu. April 1, 2021
18.6.212

The scene FBX exporter now outputs blendshape channel names the same name as their corresponding shape instead of adding an extra _channel suffix.

Thu. April 1, 2021
18.5.473

Fixed a bug in the Agent Layer SOP where extra points (from the blendshape input packed prims) remained in the base shape's detail when importing blendshapes from KineFX. If the agent was then imported into LOPs, this triggered another bug that could cause the skinning weights to have invalid values.

Fri. January 29, 2021
18.6.150

Fixed a bug in the Agent Layer SOP where extra points (from the blendshape input packed prims) remained in the base shape's detail when importing blendshapes from KineFX. If the agent was then imported into LOPs, this triggered another bug that could cause the skinning weights to have invalid values.

Fri. January 29, 2021
18.6.150

Fixed a bug in the Agent Layer SOP where extra points (from the blendshape input packed prims) remained in the base shape's detail when importing blendshapes from KineFX. If the agent was then imported into LOPs, this triggered another bug that could cause the skinning weights to have invalid values.

Fri. January 29, 2021
18.6.150

Fixed a bug in the Agent Layer SOP where extra points (from the blendshape input packed prims) remained in the base shape's detail when importing blendshapes from KineFX. If the agent was then imported into LOPs, this triggered another bug that could cause the skinning weights to have invalid values.

Fri. January 29, 2021
18.5.449

Fixed a bug in the Character Blend Shapes SOP that could produce incorrect results for vertex attributes if the blendshape inputs contained primitives rather than just a point cloud.

Tue. January 5, 2021
18.6.125

Fixed a bug in the Character Blend Shapes SOP that could produce incorrect results for vertex attributes if the blendshape inputs contained primitives rather than just a point cloud.

Mon. January 4, 2021
18.6.125

Fixed a bug in the Character Blend Shapes SOP that could produce incorrect results for vertex attributes if the blendshape inputs contained primitives rather than just a point cloud.

Mon. January 4, 2021
18.6.125

Fixed a bug in the Character Blend Shapes SOP that could produce incorrect results for vertex attributes if the blendshape inputs contained primitives rather than just a point cloud.

Mon. January 4, 2021
18.5.415

Add blendshape support for ROP FBX Character Output SOP.

Wed. December 2, 2020
18.6.92

Add blendshape support for ROP FBX Character Output SOP.

Wed. December 2, 2020
18.6.92

Add blendshape support for ROP FBX Character Output SOP.

Wed. December 2, 2020
18.6.92

Add blendshape support for ROP FBX Character Output SOP.

Wed. December 2, 2020